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Sexisme chez les geeks : Pourquoi notre communauté est malade, et comment y remédier. J’aimerais préciser quelque chose. Quand Mar_Lard a publié son article sur Joystick en août dernier sur ce blog, nous avons décidé de publier tous les commentaires afin que tout le monde puisse se rendre compte de la violence des réactions. Je suggère à ceux qui voudraient réitérer ce genre d’exploits (histoire de contribuer à la démonstration de Mar_Lard, merci les mecs) de lire la charte de modération désormais en vigueur sur ce blog au lieu de perdre leur temps.

[EDIT] Devant le nombre de confusions, 2ème précision: ce blog appartient à AC Husson mais l’auteure de cette contribution est Mar_Lard. Si vous voulez la contacter par mail, je transmettrai. Attention, cet article inclut de nombreux exemples susceptibles de choquer : images d’une grande violence ou sexuellement explicites, insultes et propos à caractère fortement sexiste/homophobe/raciste, menaces de violences sexuelles et autres. Ce paragraphe a suscité des réactions extrêmes. 1. Le problème est dans l’industrie. Bref. Ouais. EA's LGBT event aims to be a first step toward cultural change. Game developers have an estimable role to play in the human rights landscape, says Ford Foundation president Luis A. Ubinas. Since 1936 the Foundation has been devoted to social change work, and today it played host to an industry summit spearheaded by Electronic Arts focused on lesbian, gay, bisexual and transgender (LGBT) issues in games.

EA's flagship Mass Effect brand has generated an incredibly passionate community attracted to the idea that they can customize their own character within a massive universe where romances are possible, some of them same-sex. In addition to EA's desire to self-educate and seek solutions, the company says it's been itself targeted by homophobic hate groups because of the franchise, bringing social change and the creation of safe spaces for its players to the forefront of the publisher's concerns.

"With relentless pressure, change is possible," Ubinas says. To what extent is the community culture still led by the development culture? No More Mutants: 52 Problems by Andrew Wheeler. Andrew Wheeler writes for Bleeding Cool The DC reboot is creating the wrong kind of buzz again this week with the launch of Catwoman #1. There are spoilers ahead for those who haven’t read it, but you’ve probably heard how it ends by now. Before we get to that ending, though, it’s worth looking at how the issue begins. We’ve known for a while that the cover to the Catwoman reboot has the character lying on her back barefoot with her legs in the air, baring her cleavage and pouring sparkling white droplets over her boobs.

It’s very tasteful. It sets the tone. She’s a thief, you see, and that’s what thieves do; at the end of a long day of thieving they lie on a rooftop and throw diamonds away. But if you still haven’t understood what sort of book this is going to be, the first panel of the first page gives the mission statement. The third page also gives us the title of the issue, ‘And Most of the Costumes Stay On’. And that’s fine. Then there’s Wonder Woman. Opinion: In the sexism discussion, let's look at game culture. Gamasutra's Leigh Alexander takes stock of a rising tide favoring discussion of gender issues in games -- can we take the dialogue further by looking past symptoms? In recent months, the games press and hobbyist blogosphere alike have been alight with a promising trend: To address prejudice and imbalance in game culture, particularly as concerns the portrayal and representation of women.

From education and discussion on rape culture and male gaze to personal stories from women whose experience of the game industry has been impacted by sexism, these are the conversations we seem to be most passionate about right now. For the first time in my life as a video game player, there's a broad audience of people to whom this dialog has become essential. Where serious sexism and simply tacky boys-club stuff alike were once, at best, waved away with "this is just how it is," and at worst shouted down by furious mobs terrified of having their fun ruined, we now as a group rally together. Speaking up. Straight White Male: The Lowest Difficulty Setting There Is.