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Aitor Throup Born in Buenos Aires, Throup developed his passion for labels such as: Stone Island and C.P. Company, from growing up in Burnley (Lancashire, in UK). He graduated from the Royal College of Art in 2006 with an MA in Fashion Menswear, with a collection entitled 'When Football Hooligans Become Hindu Gods'. Fascinated with anatomy ...
Un nouveau site ! Vu l'étonnant succès de mes modestes compilations d'affiches, j'ai déplacé tous ces billets sur un nouveau site dédié aux affiches de films , de sorte que ce Sibère Carnet puisse retrouver sa vocation originale : des notes insolites, légères, espiègles ou futiles. Cliquez sur l'image ou sur le lien ci-dessus pour retrouver de nouveaux florilèges d'affiches de toutes natures !
Derald Schultz is a team member of Creative Latitude, holding the esteemed position of Articles Editor. In addition, Derald is founder and principal of Mediarail Design, Inc., a design firm based in Atlanta, Georgia specializing in graphic design, web design, prepress, and commercial printing services. Mr. Schultz holds degrees in printing and publishing, and visual communications. He worked within the design community and printing industry for over 25 years before launching his own firm.
One of the nice things about working on Alice in Wonderland was a couple of off-shoot projects. This one was a particular thrill, as it was for one of my favorite podcasts-- Radiolab . The stellar Jez Burrows asked to me to contribute to a live show of theirs all about symmetry. What better way to showcase that than with the Looking Glass from the second Alice book? If I were to ever illustrate Through the Looking Glass, I would use these colors I think-- they had a limited palette for the show, but I really like how it worked out. <p style="text-align:right;color:#A8A8A8"></p>
Character design can be a tricky beast to tackle, because although many of the classic characters familiar to us all through cartoons, entertainment and advertising look simple, that simplicity usually belies the many hours of work that have gone into their development. From Mickey Mouse's famous three-fingered hands - drawn to save production time when the character was first developed for animations in the 1920s - to the elegant simplicity of Homer Simpson, character design has always been about keeping it simple. But aside from clean lines and easily readable features, what else are you going to need to know? There's knowing what to exaggerate and what to play down, what to add to give a hint of background and depth, and what to do to develop personality. Getting started can be the trickiest part in any character development project, but once you've got some ideas these tips will help you breath life into your creation…