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What you can do with World Machine in UE4. We’re happy to show you an exclusive work, produced by Allegorithmic’s CG and technical artist Gaëtan Lassagne. Gaëtan Lassagne is an accomplished artist and technical specialist that works in Allegorithmic, helping the company with design, programming and optimization of its tools. He’s also a texturing teacher at Université d’Auvergne IUT Le Puy en Velay, where he helps students, preparing for a Bachelor’s Degree. In his spare time, Gaëtan experiments with different tools and creates awesome images.
During one of his most recent experiments he created a huge natural landscape in Unreal Engine 4. Building A Scene The base of the mountain was created in World Machine. Then I created the base materials in Substance Designer: frozen snow (quite bright/reflective to add some contrast to the scene), ice and stone. Setting up the Atmosphere For the scene mood I played with different things: – the shaders (for example, by adding a soft “cold steam” moving over the terrain) Quantum Theory Blog – Thoughts on the Game Industry, Art, and Tools. Blender 3D Tutorials. Sketchfab | Publish, share and embed interactive 3D models. Main Page - CGWiki.
Texturing. Shaders. Baking and Normals. Environment Art.