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3D Mountain in 3ds Max « Polygon Blog – 3ds Max Tutorials. 26 Apr 2010 In this 3ds Max tutorial we’re going to create a simple 3d mountain. The mountain geometry will be created from a simple plane with the displace modifier and it will be textured with a combination of procedural maps. The image will be finalized by strong sidelight and some volumetric clouds. I’m using 3ds Max 2011 but many older versions should work just as well. Step 1 Mental Ray Renderer We’re going to render the mountain with the Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that.

Step 2 3D Mountain Geometry Create a Plane ( ) in the top viewport . Length: 200Width: 200length Segs: 200Width Segs: 200 Step 3 Mountains with the Displace Modifier Add Displace modifier to the Plane ( ) and apply the following parameters: Displacement Strength: 100Image Map: Gradient Ramp Open Material Editor ( ). Finally go to the ‘Output’ section, click ‘Enable Color Map’ and adjust the color map according to the picture below. ( ) Step 4 Mountain Material Tip. Vectors » Treasureland of Heroturko. Texture Library.

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