
environment artists
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thanks for the comments! Sickness: Do you mind if I ask ow you created the samless tileable geometry/textures? I did the tilable geometry, using 3dsmax, importing my mesh decimated, and duplicating it on max on both sides, that way i can see where my texture tile and crop my texture after the baking. (you can see this process on the wall for ex) Sebcesoir: pourriez vous expliquer comment vous avez procédé pour les dunes de sables? For the sand, i used multiple sand textures composed in photoshop to make them tile, then i used crazybump, to generate me a displace map from that texture.
Orb - game environment stuff
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