Orb Gallery / Resume / Links eat 3d contest wip Back to top © Michael Vicente / Orb Marcus Dublin Paragalis / Retopology / Optimizing the model: The Final Results: At this point I go over the mesh one more time, tweaking it here and there making any and all necessary adjustments. You can see from the images below how the low poly mesh matches up with the mid level poly mesh. Once I’m done with my tweaks I'll weld all of the vertices and move onto the next step, which would be the UV’s. EzMeow EzMeow 3D Artist Portfolio Galeries Station Balnéaire futuriste - 2012.(Maya - 3D Studio Max - Zbrush - Photoshop - Cry ENGINE 3) Retour en Haut Portfolio of Stephen Jameson Portfolio of Stephen Jameson Blog Artwork Miscellaneous Tutorials Personal
speed sculpts Hello everyone, sorry I've been somewhat quiet lately, I do apologize... Okay no I don't haha, for you see on the 14th was my birthday, my 22nd to be exact, and boy do I feel old... Now being in New York at the time this weekend could mean only one thing: Thats right! New York Comic Con, and boy was it hectic. I'll be posting pictures soon, I didn't take too many, but those I did I think were funny:P Björn Hurri - Art by - Done for the Superfriends Challenge season 2 . This time the theme was : Ice Cold Terror See the article about season 2 here 2dgeek This image also have the process saved on youtube if you are interested!
paul svoboda's Blog Work from the Gears of War:Fenix Rising DLC Pack. Work from the Gears of War:Fenix Rising DLC Pack Work on Gears of War 3:Raam’s Shadow - The pieces assembled in game. Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3:Raam’s Shadow Work on Gears of War 3: Raam’s Shadow A simple fire hydrant prop I made after seeing some of Jeremiah Bigley’s work.Click here to see the wireframe. Finished version. You can see all these at paulsvoboda.net Finished version. You can see all these at paulsvoboda.net Finished version.
Orb - My work on Crasher Update! video and brush on page 5! Hello polycounters, i recently finished working on a little game called "Crasher". We were 2 environment artists, using the Unity engine. Hasan Bajramovic - Interview - Hello Hasan, could you tell us a bit about yourself and your background in CG and are you self-taught or have taken some training? First of all Hi to all fellow artists out there and a big thank you to CGArena for this interview. I was born in Bosnia and Herzegovina where I currently reside. I specialize in character modeling, sculpting and Texturing for games and film.