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Rigging. Consuming. Photoshop plug-in for SL “Fake Bake” with RGB Theta plugin « Random Ramblings, Tip & Tricks. In February of 2010 the official Second Life Forums flicked a switch and moved over to a new fomat. I have edited the links to point to the archives, hopefully you can still follow along. :) Somewhere deep down in the official forum archives you can find this absolute GEM of a filter for Photoshop.

BUT- to save you the effort of finding that post (it’s not the easiest thing to find), I’m just going to post the jist of it here. The original thread for this dates back to December of 2006 O.o … WHY this wasn’t stickied I have no idea! So… what the heck is “RGB Theta”, and what can you do with it? All you need is Abu Nasu’s nifty lil plugin, and Chip’s Normal Maps and you are ready to start “baking”. Sexy advert for where you can find the before and after bodysuits (male and female) if you want to run around looking like a spaceman. Read on after the cut for more information, as well as links to where you can find these goodies.

This is the thread where it all began… READ THIS. You will need: Blender Tutorials for Second Life & Opensim | Masterprim.com. Sculptris (virtual clay!) Focus as an artist on pure creativity Enter Sculptris, a fun and engaging way to start off your digital sculpting journey! If you're new to the world of digital sculpting, Sculptris is the ideal ground on which to get started. If on the other hand you're experienced in CG, we offer you ZBrush. With our award-winning software, ZBrush, released more than a decade ago, Pixologic, makers of ZBrush and Sculptris, has become recognized for bringing ground-breaking innovations into the world of digital art. Sculptris Artist: Taron Baysal Sculptris Artist: Barry Croucher Sculptris provides an excellent gateway into the exciting world of 3D. Take your art to the next level ZBrush is the most widely-used digital sculpting application in today's market and is the industry Standard.

When you're ready to take art to the next level, the skills that you've learned in Sculptris easily translate to ZBrush. Explore the World of Sculptris. Avatar-Workbench: Tiny Avatar « Elephants Dream. Blender for that uh... D word that I hate - book / e-book companion website. Blender Nerd | Blending is what we do. Blender Newbies 3D Video Tutorials (Learn to Create 3D Graphics with Blender!) BlenderNation. Blender Guru | Blender tutorials, tips, tricks and articles! Bt - blender tutes. Getting Started with Blender Blender Tutorials Downloads Videos & Education – Blender Cookie. Second Life » Sculpt Blender. In this tutorial, you will learn how to add an alpha channel to your sculpt map to protect it from theft by screenshot and how to add a watermark to the alpha channel to let people easily tell that you made it.

Many people don’t like to include modify permissions on their merchandise to protect themselves against theft, however, there is a way to protect your sculpties from theft and STILL include modify permissions. The easiest way to steal an object’s sculpt map is the screenshot method. The thief opens up the edit window, clicks on the sculpt map, and then takes a screenshot. He’s then free to crop the sculpt map from the screenshot and re-upload it into Second Life. However, there’s a cure. The Theory Any builders will probably be familiar with Alpha Channels in Second Life. Only in theory? Well … it really depends on your image editing software and the file format you choose to save in. Application-Specific Guides PhotoshopPhotoshop ElementsPaintShop ProThe GIMP Watermarking TGA Format. Advance Blender Tutorials for Second Life and Opensim. | Masterprim.com. Avatar Size vs Hip Height, Leg Length (Poser animations) | Second Life Forums Archive.

Heyas; what is the "trick" for doing proper height animations for different sized avatars? I have created a 'tiny' avatar, and to test that it is the proper size, i created several versions of the T pose, lowering the character into the ground at the knees, waist, palms, and eyes. the regular t pose stood on the ground fine, but then the following poses sank lower and lower further from the mark. aha, i thought, perhaps the hip has to stay the same height as the default, and i move the ground up to the shorter avatar's feet? But when i did that, sinking into the ground at the knees barely moved it down at all, and the waist wasn't there yet, but the palms and eyes were sunken too low again. anybody have an idea what might be going on?

I have the size too big? Thanks! :: Pixologic :: z-brush. Shiny Life » Sculpty Maker and Sculpty Rezzer. Understanding the sculpt map format | Domino Designs. Understanding the sculpt map format is one of the most important things a sculptie maker can know. This knowledge makes choosing the basic sculpt type easier and also allows many advanced techniques to be used in the modelling process. It will also help you to understand what the Primstar scripts are doing to make things quicker for you.

Don't worry if you don't understand all of this the first time you read it. I'll be mentioning the concepts here in different contexts throughout the manual. All sculpties are a single continuous surface While sculpties can be made to appear in world as a number of pieces, in reality they are one continuous surface. It is useful to think of the surface as a profile translated along a path. When adding or removing detail from the mesh, you'll get better results working on an entire profile or path than trying to extrude or cut single faces. All sculpties are a plane It's like a square of paper wrapped around a tube so it's ends touch. Sculpt map ratios. Primstar - Blender Scripts for Second Life Sculpties | Domino Designs. Blender trail « sculpties. BlenderSL's Channel. Learn to Make Second Life Sculpties in Blender » Sculpt Blender. Sculpted Prims: Sculpt Maps and Textures. From Second Life Wiki Second Life Wiki > Help Portal > Object > Sculpted Prims: Sculpt Maps and Textures Sharing Sculpt Maps, Textures, and Sculpted Prims If you would like to share your sculpted prims, sculpt maps (shapes) and textures with the community, please list them below!

Here's how: Inspect the object's properties in-world and note the UUID (inside your inventory, right-click the object and select "Copy asset UUID"). License: According to the General Disclaimer, "Linden Lab will make your contribution available under the Creative Commons Attribution-ShareAlike 2.5 license". Sculpt Map Packages A pack of sculpture maps available for download: sculpt-tests.zip (Broken link.

How to use the UUIDs Setting the Sculpt Map UUID You can use the LSL scripting language to apply the UUIDs of sculpt maps to a prim: Open the LSL Script Editor. Setting Texture UUIDs Use the following script to apply texture UUIDS to sculpted prims: Open the LSL Script Editor. See also. Sculpted prim. A sculpted prim(itive) (or sculpty, sculptie, or just sculpt) is a Second Life 3D parametric object whose 3D shape is determined by a texture. These textures are UV maps that form the rendered 3D sculpted prim. Sculpted prims can be used to create more complex, organic shapes that are not possible with Second Life's primitive system. Technical details[edit] A sculpty is a standard RGB texture where the R (red), G (green) and B (blue) channels are mapped onto X, Y, and Z space.

Sculpt textures are similar to normal maps, but instead of encoding surface normals they encode surface positions. They are also similar to displacement maps, but instead of a single scalar distance, there are three values — one each for the X, Y, and Z coordinates. Sculpt textures are also very similar to parametric (e.g. The UV map is embedded into the sculpty on creation. External links[edit] Free sculpted prim creation software[edit] Commercial sculpted prim creation software[edit] See also[edit] Blender Tutorials Downloads Videos & Education – Blender Cookie. Sculpt Studio Instructions. This is a rough dissection of Sculpt Studio into its most basic components to give users a better understanding of how it works.

It will hopefully allow the almost-overwhelming number of tools to be more intuitive. EDIT: If you understand how the studio creates sculpts and want a closer look at the different tools, try Fleur’s tutorial. Otherwise, grab your tutorial supplies here! (it’s set to buy for L$0). Look for the photo of the pink balloon and touch it! Terms Sculptie – a prim whose shape is determined by a texture … also known as sculpty, sculpted prim, and sculpti 1. NOTE: “Oblong” maps rearrange the slices into more or less than 32 slices. 3. Sculpt Map – a texture that can change the shape of a regular prim into a sculpt … sometimes known as sculpt texture. Baked Texture – a texture that is specifically crafted to add shading or other texture information to a sculpt, also known as sculpt texture. On Using the Tutorials. SL Animation for Blender Newbs. Here’s a little tutorial to help non-Blender-savvy people get started using the animation exporter. (Really, I’m writing this for one specific friend that I wanted to help out.

But I figure, if I’m going to write it out for her, I might as well share it with everybody!) Okay, first, the bad news: Blender is an incredibly complex piece of software, and its UI is very different from anything you’ve used before (and confusing even for experts). Inside Blender are all the tools that someone would need to make an entire 3D animated movie like Toy Story or The Incredibles (or Big Buck Bunny, which actually was made in Blender). It would take years of training to fully understand everything Blender can do! Now the good news: If you just want to make a few animations for SL, you don’t need 95% of that crap!

The vast majority of Blender’s functionality is completely irrelevant to this purpose. This stuff can get as complex as you want to make it, but the basics aren’t too hard. What’s next? DAZ|Studio Plugin : Export to Second Life at Daikon Forge. DAZ 3D Hexagon: Sculpted Prims in Second Life. Creating Animated Sculpts with Zbrush. (13 June: I've updated the workflow for SubTool Master, so you may wish to look at it again. The short version is each subtool needs a different name) Well, I decided to try to have a go at another tutorial. I do apologize as always for my lack of experience with this sort of thing—I’m hardly a Natalia Zelmanov or Vlad Bjornson. Speaking of the latter gentleman in question, I understand that he is working on a tutorial regarding creating multipart objects in Zbrush, then assembling them inworld using 2K Suisei’s newest version of his excellent “Sculpty Maker”, which is possibly the most user friendly importer I have seen to date in Second Life.

So, I have decided to have a go at explaining how to use Zbrush subtools and Mr. S’s importer to create animated sculpts. Truly, it isn’t that hard! The first thing you need to do is learn how to use Zbrush! After downloading the trial, pop over to Vlad’s site and play about with making textured sculpties. There isn’t much to look at there! Default{ Sculpted Prim Exporter for AC3D - Documentation. Shiny Life » Video: Creating Sculpted Prims with ZBrush 3. Amanda Levitsky - How to Make Sculpted Prims with Blender. If you don't see the images on this page, try this link where Ender Snook has kindly mirrored this page. Update: For the impatient, see this alternative tutorial for a crash course to using Blender to make sculpties. This tutorial describes one way to make sculpt textures from a mesh for use as "sculpties" in Second Life using Blender 2.43.

If you have never used Blender before, consider looking at the many starting tutorials on the Web to familiarise yourself before diving into this. The method described here has been pieced together from discussions on the Second Life wiki and by trial and error. Step 1. Step 2. Explanation: The UV mapping for a sculpt texture must be a regular grid and must fill the entire texture exactly from edge to edge. Step 3. Explanation: The seams tell Blender how your mesh should be sliced up and "unrolled", as we will see later when the UV mapping is created by unwrapping the mesh. Step 4. Step 5. Step 6. Step 7. Step 8. Step 9. Step 10. Step 11. Step 12. Maya Sculpt-Map Modeling Tutorial (by Talila Liu) Maya Sculpt-Map Modeling Tutorial (by Talila Liu) This Tutorial will take into account that you already know how to change Viewports, Modify Objects(Faces, Edges, Vertices) with Translate, Rotate, and Scale, as well as Move around with the Camera should you need to.

This tutorial also expects you to know how to export and upload your sculpt maps into SecondLife. This tutorial will show you basically how to model using the Draw Curve and Loft tools, which have worked best for me in Exporting objects to sculpt maps for SecondLife. Step 1. We want to make sure we are in the Surfaces Menu, that will be all we are using. Step 2. Using this just draw a basic circle, It doesn't have to be Perfect, Just as much of a circle as you want. Now close the curve using Edit Curves > Open/Close Curves and modify your circle by vertex editing so it is round. Step 3. Now Duplicate your curve ( Ctrl + D ) and Move it Upwards or downwards. Step 4. Step 5. Step 6. Sculpted Prims Tutorial Part 2 (Wings 3D) - Mermaid Diaries: Natalia Zelmanov's Second Life Adventures: Day 265.

In Part 1 of this tutorial series, we talked about how to create sculpted prims (sculpties) from sculpt maps. We installed and created a sculpt map of a mushroom using Wings 3D. In this part 2, we will talk about Wings 3D in detail, particularly features specific to sculpties. We will then create a sculpted prim hat using Wings 3D. BTW, I am NOT a Wings 3D expert. I saw Wings for the first time about a week ago. Here goes... :) Wings 3D Overview Wings 3D is a quick and relatively easy program for creating sculpted prims (I said relatively ;P). The Wings 3D sculpted prim exporter only works with a sphere with specific dimensions (number of Sections and Slices). Im assuming that you want to create a "Real World" type object, with lots of bumps and irregularities. When creating the general shape, you repeatedly select parts of the sphere, then do something to them. Once you have the general shape, you would Tweak the shape to make it more "realistic".

Camera Controls Selecting Things Thats it. Blender export template Tutorial (blender to sculptie_ Www.skidzpartz.com - Skidz Partz.