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From Roger Ebert’s pedantic proclamation that “video games can never be art” to the clichéd fawning over the truckloads of revenue generated by each new release in the Modern Warfare series, gaming consistently inspires overarching conversations about media and culture. At this point, these ‘big conversations’ should surprise no one, as with each passing year gaming becomes less esoteric and permeates more and more demographic groups (e.g. the popularity of social games on Facebook, senior citizens embracing the Wii as an exercise platform, etc.). So while gaming may be everywhere, it is strange that it is often difficult to locate conversations about it that speak to how we actually integrate play and simulation into our everyday experience. What can games tell us about relaxation, work and routine?
Students can now plot mathematical functions including trigonometric, exponential and logarithmic, using Google search. Simply type in a function and Google will show you an interactive graph at the tip of the search results page. You can zoom in and out across the plane to explore the function in more detail and also plot multiple functions. "I still recall the day when my friend Yossi came to school and showed off his brand new graphing calculator," Google Engineer Adi Avidor writes on the Google Inside Search blog .
Posted June 7, 2011 at 08:06 am Social Media. The big buzz word.
As a student of social media, you undoubtedly know the impact that social media has had on the world. You have the opportunity to see it live in action every day and learn more about its history and future through your studies. TED talks can expand on that, giving some of the brightest minds in the world of social media and beyond a platform for sharing their views and insights, which can offer excellent learning opportunities for you.
A short demonstration of the utility of open educational resources such as svg files which can be edited and reused.