background preloader

Elearning

Facebook Twitter

Daphne Koller: What we're learning from online education | Video on TED.com | more learning. TED: Ideas worth spreading. "How to Do Things with Videogames" by Ian Bogost (@ibogost) - book review by @serial_consign. From Roger Ebert’s pedantic proclamation that “video games can never be art” to the clichéd fawning over the truckloads of revenue generated by each new release in the Modern Warfare series, gaming consistently inspires overarching conversations about media and culture.

At this point, these ‘big conversations’ should surprise no one, as with each passing year gaming becomes less esoteric and permeates more and more demographic groups (e.g. the popularity of social games on Facebook, senior citizens embracing the Wii as an exercise platform, etc.). So while gaming may be everywhere, it is strange that it is often difficult to locate conversations about it that speak to how we actually integrate play and simulation into our everyday experience. What can games tell us about relaxation, work and routine? What do they have to say about movement and the body? How might we subvert gaming conventions through pranks and humour? Red Dead Redemption / Screen capture: Red Dead Wiki.

Notes on cultivating a personal learning network | more learning. The role of Twitter in Personal Learning Networks | more learning. Google Search Makes Graphing Math Functions Easy and Free. Students can now plot mathematical functions including trigonometric, exponential and logarithmic, using Google search. Simply type in a function and Google will show you an interactive graph at the tip of the search results page. You can zoom in and out across the plane to explore the function in more detail and also plot multiple functions. "I still recall the day when my friend Yossi came to school and showed off his brand new graphing calculator," Google Engineer Adi Avidor writes on the Google Inside Search blog. "I was stunned by how easy it was to plot complicated functions -- meanwhile, the rest of us were still drawing them by hand on graph paper.

" While there are a number of free and paid mobile apps that function like graphing calculators, which can cost up to $167 for a fully functional tool by Texas Instruments, Google's entrance into the market might soon make graphing calculators become obsolete. "Is this direct competition to Wolfram Alpha? WikiEducator. How to Leverage Social Media into E-Learning. Social Media. The big buzz word. The one that everyone’s talking about, but almost no one is ready to face. It’s like this huge elephant has set up shop in the world of E-Learning and we are all doing our very best to ignore that it ever showed up in the first place. My question is simple…..why?

Why are we spending so much time and effort trying to cast aside a tool like nothing we have been offered before? Think about it. The freedom to offer E-Learning to a new generation. Today we are going to take a deeper look at how leveraging social media can change the way you look at E-Learning from here on out. 1. When you work with Social Media both the implementation and the impact are instant. 2. Social Media has provided us with a whole new set of tools that we never even dreamed of in the past. 3. We just discussed how with social media, geography is no longer a factor in E-Learning. 4. Remember the old feedback process? Why? Because there is no chain. 5. MIT TechTV – Google's Eric Schmidt at MIT Sloan: "The Future of the Global Mind" | Sentient City. 20 Best TED Talks for Students of Social Media | Best Colleges Online. Open educational resources.

This chart reflects the number of page views of the en:Open educational resources article on English Wikipedia, by month, from January 2010 to January 2012, as reported by Please note, these figures may not be entirely accurate, as that site occasionally misses a few days at a time. Author Peteforsyth Drawn from Richard Stallman's video "What is free software? ". First drawing from the five panels. By Lucy Watts Open Educational Resources (OER) are documents, media, software and processes that are useful to teaching, learning, education and assessment, and that are made openly accessible and reusable by anyone for any purpose, free of barriers or restrictions.[1] This resource aims to bring some clarity to what OERs are, and how people can use them. Who[edit] OER has a number of interests, from international agencies like the United Nations, through to individual practitioners who share many of the principles and values.

Wikimedia Foundation[edit] UNESCO[edit] OECD[edit] OpenLearn - The Open University.