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A fallacy is incorrect argument in logic and rhetoric resulting in a lack of validity , or more generally, a lack of soundness . Fallacies are either formal fallacies or informal fallacies . [ edit ] Formal fallacies
Oh, fallacies! The only thing more common than sarcasm on the internet! by Jul 12
Appeal to ridicule (also called appeal to mockery or the horse laugh [ 1 ] ), is an informal fallacy which presents an opponent's argument as absurd, ridiculous, or in any way humorous, to the specific end of a foregone conclusion that the argument lacks any substance which would merit consideration.
An ad hominem ( Latin for "to the man" or "to the person" [ 1 ] ), short for argumentum ad hominem , is an argument made personally against an opponent instead of against their argument. [ 2 ] Ad hominem reasoning is normally described as an informal fallacy , [ 3 ] [ 4 ] [ 5 ] more precisely an irrelevance. [ 6 ]
"Ad populum" redirects here. For the Catholic liturgical term, see Versus populum .
Appeal to motive is a pattern of argument which consists in challenging a thesis by calling into question the motives of its proposer.
Appeal to tradition (also known as argumentum ad antiquitatem , appeal to antiquity , or appeal to common practice ) is a common fallacy in which a thesis is deemed correct on the basis that it correlates with some past or present tradition. The appeal takes the form of "this is right because we've always done it this way." [ 1 ] An appeal to tradition essentially makes two assumptions that are not necessarily true :
The worldwide video game industry is poised to reach $70.1 billion by 2015, thanks to the combined growth of console, portable, PC, and online video games, according to market researcher DFC Intelligence . DFC is one of the few market researchers that tries to gather data on a worldwide basis. It estimates that games were a $60.4 billion business in 2009.
According to an upcoming PricewaterhouseCoopers report, the videogame industry is expected to reach USD 68.3 billion in global sales by 2012 - a compound annual growth rate of 10.3 per cent.
In-game advertising ( IGA ) refers to advertising in computer and video games . IGA differs from advergaming , which refers to a game specifically made to advertise a product. [ 1 ]
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Mochi Media is the largest online games network in the world, reaching a wide range of audiences. Self-Serve advertising budget can start as low as $100.