Python - Difference between del, remove and pop on lists. Sh 1.02 — sh 1.02 documentation. The Python Tutorial — Python v2.7.2 documentation. Python is an easy to learn, powerful programming language.
It has efficient high-level data structures and a simple but effective approach to object-oriented programming. Python’s elegant syntax and dynamic typing, together with its interpreted nature, make it an ideal language for scripting and rapid application development in many areas on most platforms. The Python interpreter and the extensive standard library are freely available in source or binary form for all major platforms from the Python Web site, and may be freely distributed. The same site also contains distributions of and pointers to many free third party Python modules, programs and tools, and additional documentation.
The Python interpreter is easily extended with new functions and data types implemented in C or C++ (or other languages callable from C). This tutorial introduces the reader informally to the basic concepts and features of the Python language and system. The Glossary is also worth going through. Invent Your Own Computer Games with Python. Learn Anything. Lf266, SoftwareDevelopment: Developing Applications for Gnome with Python (Part 3) Required tools For the software dependencies needed to execute the program described in this article, please refer to the list from part I of this series of articles.
You will also need: For installation and use of Python-Gnome and LibGlade please refer to Part I. Development Model for the Exercises In the preceeding article (part 2), we created the user interface -- Drill -- which is a frame for the coding of the exercises described further on. So let's pick up where we left off, the insertion of a color game into Drill as an exercise for the reader.
Object Oriented Development Briefly, without claiming to make an exhaustive analysis, object oriented development attempts to define and categorize things by is a relationships, whether they exist in the physical world or not. In this development model, objects manipulated by the program, or constituting the program, are called classes and representatives of these abstract objects are instances.
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