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Webdocus. Story Arcs, and the Three Act Structure « Digital Worlds – Interactive Media and Game Design. Just to round off the current series of posts on the story structure (or narrative structure) of a game, I think it’s worth mentioning a few more terms that you’re likely to see if you explore this topic in further depth.

Story Arcs, and the Three Act Structure « Digital Worlds – Interactive Media and Game Design

First up is the idea of a story arc – this is the principle storyline/narrative thread in a game, (although it may also be refer to one of several coherent storylines in a game, as for example in a game with a threaded structure). Story arc. A story arc is an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, boardgames, video games, and in some cases, films.

Story arc

On a television program, for example, the story would unfold over many episodes. In television, the use of the story arc is much more common in dramas than in comedies, especially in soap operas. Webcomics are more likely to use story arcs than newspaper comics, as most web comics have readable archives online that a newcomer to the strip can read in order to understand what is going on. Although story arcs have existed for decades, the term "story arc" was coined in 1988 in relation to the television series Wiseguy,[1] and was quickly adapted for other uses. Dramatic structure and purpose[edit] Arc narratif. Un article de Wikipédia, l'encyclopédie libre.

Arc narratif

Pour les articles homonymes, voir Arc. Structure narrative[modifier | modifier le code] Exemples[modifier | modifier le code] Séries télévisées[modifier | modifier le code] L'arc de la cinquième saison de Buffy contre les vampires est l'origine de Dawn, la petite sœur de Buffy. Mangas[modifier | modifier le code] Dans Naruto, les cycles sont appelés « Arc Majeurs » et sont divisés en « Arcs Mineurs ».Dans Dragon Ball, les cycles sont appelés « Sagas » et sont divisés en « Arcs ».Dans One Piece, les cycles sont appelés « Sagas » et sont divisés en « Arcs ».

BBC KNOWLEDGE 60. Meet the Coolest Facebook Brand Timelines From Coke to ESPN to Ford. Genres...Narrative & Memoir. Our Narrative Workshop's Focus Trait: Idea Development Our Narrative Workshop's Support Traits: Word Choice and Voice In our NNWP workshops, our Northern Nevada participants receive a complimentary copy of the NNWP's print publication, The Going Deep with 6 Trait Language Guide.

Genres...Narrative & Memoir

This 198-page resource is valued tool in Northern Nevada. Teachers not able to attend our workshops can purchase their own copy of this guide through the NNWP's website; all proceeds from the sale fund the WritingFix website. The best lessons focus more on the writing process than the writing product. SlideShare: Story Architecture - Crafting Transmedia Design. Productivity Future Vision (2011) Show and Tell (with notes) The True Heart of Social Media - Post-Advertising. An inspiring thing has happened to our social media feeds in the last week.

The True Heart of Social Media - Post-Advertising

The tightrope of life and death that we all walk on was exposed for one young entrepreneur. Refusing to take his situation lying down, he’s using viral marketing to raise awareness for his ailment and motivate people across the globe to help save his life. Amit Gupta was a regular ol’ human being like the rest of us. An entrepreneur living in San Francisco, Amit founded Photojojo and Jelly, among many other endeavors—until just a few short weeks ago, when everything changed.

That’s when he received a call from his doctor telling him he had Acute Leukemia and needed to pack up and enter treatment right away. Amit is currently undergoing arduous chemotherapy, but his next hurdle is even larger. Enter: the power of social media. One man with a plea for help. There’s no misconception that Amit is the only person of South Asian descent suffering from Acute Leukemia.

Gaming: recipes for new narratives from Failbetter founder Alexis Kennedy. Last week I met with Alexis Kennedy, founder of Failbetter Games and editor of Echo Bazaar, a text game that has received lots of appraisal. Alexis is the first person I have met who can soundly articulate narrative and games together into a unified framework. My video interview with him is embedded at the end of this article, but first let’s go through his main points together.

Alexis starts off with an interesting comparison: Visualize This: How to Tell Stories with Data. Data visualization is a frequent fixation around here and, just recently, we looked at 7 essential books that explore the discipline’s capacity for creative storytelling.

Visualize This: How to Tell Stories with Data

Today, a highly anticipated new book joins their ranks —Visualize This: The FlowingData Guide to Design, Visualization, and Statistics, penned by Nathan Yau of the fantastic FlowingData blog (Which also makes this a fine addition to our running list of blog-turned-book success stories). Yu offers a practical guide to creating data graphics that mean something, that captivate and illuminate and tell stories of what matters — a pinnacle of the discipline’s sensemaking potential in a world of ever-increasing information overload. From asking the right questions to exploring data through the visual metaphors that make the most sense to seeing data in new ways and gleaning from it the stories that beg to be told, the book offers a brilliant blueprint to practical eloquence in this emerging visual language. Narrative Structures in Data Visualizations to Improve Storytelling. Interactive data visualization has emerged as a complete new field within journalism.

Large editorials like The New York Times, The Guardian, the Economist, the Washington Post all have special teams dedicated to data visualizations only. However, in the recent years, the storytelling potential of data visualizations has been debated. Interactivity Static graphics have long been used to support stories.