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Cool avril 2011

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4.0. Free Labor: Producing Culture for the Digital Economy - Tiziana Terranova. The real not-capital is labor. -Karl Marx, Grundrisse Working in the digital media industry is not as much fun as it is made out to be. The “NetSlaves” of the eponymous Webzine are becoming increasingly vociferous about the shamelessly exploitative nature of the job, its punishing work rhythms, and its ruthless casualization. They talk about “24-7 electronic sweatshops” and complain about the ninety-hour weeks and the “moronic management of new media companies.” In early 1999, seven of the fifteen thousand “volunteers” of America Online (AOL) rocked the info-loveboat by asking the Department of Labor to investigate whether AOL owes them back wages for the years of playing chathosts for free. These events point to a necessary backlash against the glamorization of digital labor, which highlights its continuities with the modern sweatshop and points to the increasing degradation of knowledge work.

The Digital Economy Knowledge Class and Immaterial Labor. Data Viz: Open Source and Open Sources - Create Wiki. From Create Wiki Name Stéphanie Vidal Contact minniefractale@gmail.com Biography Stéphanie Vidal, PhD. student at Telecom ParisTech. She is a member of the Laboratoire of Arts and Media at Paris I La Sorbonne and a student at the Codesign Lab and Media Studies at Telecom ParisTech. Stephanie is doing researche in the digital culture field. Website Title Data Viz: Open Source and Sources Summary "The main question with data today, is not so much their existence but what is processed, their continuous use and applications," said Jérémie Zimmerman from La Quadrature du Net, a French organisation that aims to defend the rights and liberty of Internet users. On one side, companies, governments and media put more and more datasets at our disposal.

To play on words, information sources could be considered as "open sources". In terms of expertise, datasets and softwares are no longer just the turf of scientists and journalists, artists and amateurs are exploring them. 6th Annual “Libre Graphics Meeting” 10-13 May 2011 - Montreal, Quebec. Developers and users of Free, Libre and Open Source graphics software will meet May 2-5 in Vienna at the seventh annual Libre Graphics Meeting (LGM). LGM 2012 will give software developers, artists, designers and other graphics professionals the opportunity to collaborate and learn from each other. LGM emphasizes the sharing of collective creativity, innovation and ideas and is free for everyone to attend. The sixth LGM has taken place May 10-13 2011 in Montreal.

The video footage of this year’s meeting is online . See you next year! A big thanks to all participants of LGM2011 in Montreal! The week had many announcements. In closing out LGM2011, all are invited to the LGM After Party on Saturday, May 14, 2011 in Montreal. Saturday, May 14, 2011 from 22:00 – LATE Special LGM After Party: DUB NERVE: You gotta lotta NERVE DUB: Closing Loft Party , Samedi mai 14 May Saturday 5555 de gaspe studio 307, Montreal, CA , $ 5 LGM on Wikipedia Help keep LGM free for developers and artists alike. Highbrow Animated GIFs Starring Supermodel Coco Rocha - Rebecca Greenfield - Technology. New York photographer Jamie Beck has turned the GIF into a respected art form, presenting an interesting path for future use Animated GIFs are celebrated on the Internet because they're tacky and lowbrow (and sparkly).

But maybe they don't have to be. Jamie Beck, a photographer based in New York City, created these highbrow GIFs of Canadian supermodel Coco Rocha and featured them on her "From Me To You" Tumblr. She calls them "cinemagraphs," which are "more than a photo, but not quite a video," according to Rocha.

There's the trifecta of cool -- Tumblr, a supermodel, animated GIFs, oh my! -- but these images present an interesting possibility for the future of GIFs. Of course the technology to create GIF's has been around for decades but I believe its potential for both expression and impact, within the fashion world, has yet to be fully explored. Wouldn't that be something if GIFs somehow shifted from sparkly Bieber animations you send around the office to a respected art form? How Jamie Beck and Kevin Burg Create Their Animated GIFs - Nicholas Jackson - Technology. New York City-based photographer Jamie Beck, in collaboration with Kevin Burg, a web designer with a background in video and motion graphics, has elevated the art of animated GIFs.

In a post yesterday, we showcased some of Beck's collaborations with supermodel Coco Rocha. After the post was published, Beck sent us a detailed message explaining her work process, which we've reproduced in part below. You can view all of Beck and Burg's GIFs on Beck's From Me To You tumblr. They hope to launch a separate portfolio website in the next week or so.

We began seriously creating them during fashion week this past February. Our first few animated images were sequenced still shots looped in rapid succession which is a fairly common way of making an animated image. From there we began utilizing more fluid motion isolated in certain parts of an image to capture a moment of time, but also to un-freeze a still photograph by showing that moment's temporal movement.

Why the Basis of the Universe Isn’t Matter or Energy—It’s Data | Magazine. Japanese earthquake, tsunami and nuclear disaster: The graphic details. What is Visual.ly? Washington Post Investigations | Two Worlds: Alaska native corporations and their shareholders victims of fraud (washingtonpost.com)