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SecondLife & ReactionGrid. SecondLife (SL) is best used for virtual field trips in whole group settings.

SecondLife & ReactionGrid

Virtual field trips can be led by the teacher or an expert in SL. Examples of virtual field trips that can be accessed in SL include: Nuclear ReactorJamestownTsunami DemonstrationPlanetsWeatherTornado DemonstrationThe AlamoNative American IndiansTexas Governor MansionsState Capitol BuildingThe Plant CellLand of LincolnDante's InfernoMacBeth's StoryRobert Frost Slurls: click on a link below to enter the virtual world. ReactionGrid (RG) is a virtual world that is monitored full time. For more information on SL and RG, please contact district trainers Mary Miner or Becky Singley, both of whom have successfully integrated the 3D virtual worlds into their curriculum. Eden09_AM_LM.doc - Powered by Google Docs. Teaching in Second Life. Teaching in Second Life: One instructor's perspective. Teaching in Second Life: One instructor's perspective by Ian Lamont on May 17, 2007 It was interesting to see how she led the classroom sessions, and handled some of the challenges that arose using the SL interface.

Teaching in Second Life: One instructor's perspective

The CyberOne experiment was apparently successful -- in the spring 2007 semester, the Berkman Center and the Extension School held another class in Second Life, Internet and Society: Technologies and Politics of Control, and this fall Nesson will teach Virtual Worlds at the Extension School. Without further ado, here are the questions I asked, and Nesson's answers. I have included a brief version of Nesson's bio at the end of the post. Ian Lamont: Aside from [connectivity] issues, what was the feedback [you heard] from people about the Second Life interface? Rebecca Nesson: Overall it was very positive. Starting a Second Life Business. Find out what entrepreneurial opportunities the virtual world of Second Life has to offer.

Starting a Second Life Business

A million dollars of virtual loot. Pike.psu.edu/publications/j-sp09.pdf. Second Life & Education: An Introduction to Using Virtual Worlds in Instruction & Learning by Amanda Johnstone on Prezi. How to Teach Students to Use Second Life for Education in 30 Minutes (Which Still Seems Too Long and Too Short to Me) HyperGrid Business has a good post on how to teach students to use Second Life for educational purposes in 30 minutes, as opposed to the 2 hours it may usually take.

How to Teach Students to Use Second Life for Education in 30 Minutes (Which Still Seems Too Long and Too Short to Me)

Definitely handy, but even 30 minutes seems way too time-consuming in today's technology environment. You can teach someone the basics of using an iPad in under 30 seconds, and since Internet time is like dog years, 30 minutes to a student will probably feel like 3 hours. Which might be worthwhile, if SL was a software tool the student would need in other educational and real world contexts, but that's far from certain. That said, I'd look at Second Life's high learning curve for learning in another direction: It's only worth the training time if you're teaching them to take advantage of SL's unique affordances which they can apply to real world projects.

Specifically, 3D content creation for architecture, filmmaking, game development, graphics art, fashion design prototyping, and so on. Digitalkatie - Secondlife. J-sp09.pdf - Powered by Google Docs. Second Life in Education using Sloodle and Moodle. Www.ncolr.org/jiol/issues/pdf/9.1.3.pdf. Issues in Digital Technology in Education/Second Life. Virtual Environments: Second Life[edit] by Patricia Glogowski [1] This wikibook chapter discusses Second Life, a virtual environment.

Issues in Digital Technology in Education/Second Life

The first part of this article, Introduction, gives a brief introduction to virtual environments and to the features of Second Life. The second part of this article, Characteristics of Second Life, discusses the theoretical features of virtual environments. Using Second Life for Educational applications. The 3rd part in a series of posts looking into the use of Virtual Worlds in Education After creating an account and logging in, I proceeded to search for and ‘teleport’ to various worlds, which was easy to do. It was also pretty easy to move around and change my perspective. I even learned how to fly! By paying attention to the options available on the screen, and trying things out, the basic navigation issue was not terribly challenging. What struck me as more difficult was figuring out how to actually interact and do things.

{*style:<b>Touring a Virtual College Campus {*style:<b>Other SL resources for Education I spent far more time working to learn about SL than I care to admit - 2 or 3 time more than it takes to learn most of the other Internet tools that I blog about. Teachers, college students lead a Second Life. By Beth Sussman, USA TODAY On a Tuesday night, Beth Ritter-Guth joins her eight literature students for class.

Teachers, college students lead a Second Life

Next to a grave. Well, not a real grave. She teaches her contemporary literature course online, in Second Life. The class met on Willow Springs-Mama Day Island, designed around the novel that the class was reading, Mama Day by Gloria Naylor. "I build environments where students can really explore the literature," says Ritter-Guth, of DeSales University in Center Valley, Pa., and Lehigh Carbon Community College in Schnecksville, Pa. Research.educatorscoop.org/EDMEDIA07.proceeding.pdf. SLED® Blog. Second Life in Education. Second Life. Built into the software is a three-dimensional modeling tool based on simple geometric shapes that allows residents to build virtual objects.

Second Life

There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.[3] However, Linden Lab changed their terms of service in August 2013, to be able to use user-generated content for any purpose. The new terms of service prevents users from using textures from 3rd-party texture services, as some of them pointed out explicitly.[5] Users can also photograph in Second Life with the camera technology the client programs have. History[edit] 10th anniversary[edit] After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology.

By Jeffrey R.

After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology

Young Some colleges that have built virtual classrooms in Second Life—the online environment where people walk around as avatars in a cartoonlike world—have started looking for an exit strategy. The virtual world has not lived up to the hype that peaked in 2007, when just about every day brought a new announcement from a college entering Second Life. Today, disenchanted with commercial virtual worlds but still convinced of their educational value, a few colleges have started to build their own, where they have more control.

Educators explore 'Second Life' online. Second Life for Educators. Second Life - Classroom Technology. 11 Ways to Use Second Life in Education (Michele Ryan) Distance Learning Moves Into 'Second Life' Virtual Classroom. There’s no excuse for being late to Paul Fishwick’s class, even though it’s held on an island, one that does not appear on the map of the landlocked University of Florida in Gainesville.

Distance Learning Moves Into 'Second Life' Virtual Classroom

That’s because students can just teleport in. Fishwick, a computer science and engineering professor, is teaching one of at least two classes offered at UF this semester largely in cyberspace — specifically, the trendy three-dimensional online world called Second Life. There, Fishwick’s “avatar,” the character that represents each player in Second Life, leads discussions among some 30 other avatars controlled by upper-level UF undergraduate and graduate students in CAP 4403/CAP 6402, Aesthetic Computing. “I like the potential for collaboration, immersion, aesthetics, creativity, social interaction,” Fishwick said. “There are a lot of different dimensions I think are valuable to educators.”

With distance learning decades old, classes on computer are nothing new. Second Life Education: Second Life as a Virtual Learning Environment. Implementations. Educational Uses of Second Life. Levels of Classroom Use of Second Life. Speaking with a faculty member who recently (past 6 months) entered Second Life and has been exploring potential uses within his Chemistry classroom, I described four levels of classroom use of Second Life to help organize an approach to incrementally implementing the technology in the classroom: presentation tool, guided experience, self-directed experience, and student generated content.

Levels of Classroom Use of Second Life

I’m relatively certain others have previously described and likely posted something similar; if you’re aware of those, I’d be interested in your thoughts and other similar posts. Presentation Tool. Using Second Life as a presentation tool – and the key is – while leveraging the unique capabilities of the environment, provides an instructionally useful way for faculty to begin actively using the technology while introducing students to the technology as well.

Guided Experience. Self-Directed Experience. Student Generated Content. Www.lancs.ac.uk/postgrad/ryanm2/SLEDcc08_ryan_paper.pdf. Using Second Life as a classroom. Anyone who thinks virtual reality is just a game should have a talk with Beyers Sellers, a virtual-reality character in the online world of Second Life. The flesh and blood behind the sandy-haired avatar (a virtual persona) is Rob Bloomfield, a Johnson School professor who uses the online virtual world Second Life as his classroom for a course that guides 10 students this semester through the complex economics arising in the "metaverse" of virtual worlds. Business and Oversight in Second Life is a new directed-study seminar for graduate students. Required to create their own avatars, the students use Second Life to study the business and policy issues surrounding the largely unregulated "wild west" of the metaverse. Created by the company Linden Labs, Second Life has some 9 million subscribers and handles more than $1.5 million in exchanges every day.

Bloomfield, the Nicholas H. How and Why to use Second Life for Education? Do you think Second Life, the virtual world is still about gambling and pornography? Forget it! While gambling is being forbidden in SL, education has it’s golden age. Let’s see why we should use Second Life for education: Collaboration: You can contact people of the same field of interest from around the world.Without boundaries: You can work with people without boundaries (neither technical or geographical).Interactivity: It’s better than a videoconference because you can use videos, presentations, images and weblinks at the same time in one place. It means you can easily create links between in-world activity and real-world information resources.Support: If you’re a patient, you can easily find people dealing with the same problems.