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Virtualworlds. Metaverse. ISTE Second Life. ON24 | Virtual Events, Virtual Trade Shows and Webcasting. Trainingblogs's Learning and Development. Location-Based Linking in Second Life. Virtual Trade Shows, Career Fairs, Resource Centers, Seminars « ACME – Augmented Collaboration in Mixed Environments « Games Alf. Posted on October 9, 2009 by rouli I couldn’t decide whether I should dedicate a whole post or just a tweet to the next project. On the one hand, I don’t know much about it, and its homepage is in Finnish. On the other hand, the video is in English, and shows a concept that can become a huge buisness – augmented telepresence: In a nutshell telepresence is a turbo-charged version of video-conference, that aspire to give you the feeling that you are really in the remote location. There are some companies around the world that invest loads of money in developing better and better telepresence experiences, because they believe it’s going to be a billion-dollar market.

Now, is there a better experience than seeing your remote pal in 3d across the table? Obviously, ACME, the project featured in the above video, doesn’t come close to making this idea a reality. Like this: Like Loading... Filed under: Uncategorized Tagged: | head up display, Research, Telepresence, Visible Markers. Free Whitepaper on The Collaboration Advantages of 3D Immersive. Kapp Notes This blog discusses issues concerning learning, e-learning and the transferring knowledge from retiring baby boomers to incoming gamers. The goal is to share information and knowledge to create a better understanding of learning design. ~ Blog Content Guide ~ Subscribe to this Blog ~ My Home Page Google Analytics Monday, April 05, 2010 Free Whitepaper on The Collaboration Advantages of 3D Immersive Environments Recently, I teamed up with ProtonMedia (makers of ProtoSphere) to write a whitepaper on the advantages of 3D virtual immersive environments for organizational collaboration.

Catalog of Recommended Books, Games and GadgetsRecommended Games and GadgetsRecommended BooksContent Guide Posted by Karl Kapp at 9:58 AM Labels: 3D worlds No comments: Post a Comment Links to this post Create a Link Newer PostOlder PostHome Subscribe to: Post Comments (Atom) Learning in 3D Industry Web Sites and Blogs My Web Sites About Me Karl Kapp View my complete profile Subscribe To Kapp Notes Posts Comments. Search Results. Virtual Whiteboard - A free online collaboration tool. Sustainability Virtual Summits: a virtual event series focusing. For Virtual Teams, Networked Organizations, OrgScope, and Virtua. Procurement Leaders - Virtual Conference. Linden Lab | Makers of Second Life & virtual world platform. Snickers' Doodles. Our Blogs. Kapp Notes. InXpo – Virtual Events and Virtual Business Environment Solution.

Home. Home - Learning in 3D. The Virutal Worlds Radar | Kzero. Teachers: Know More About WiZiQ''s Virtual Classroom O. Virtualized Datacenter = Real-World IT Optimization. UBM_Demo_v3.swf (application/x-shockwave-flash Object) Village: Overview. Welcome to Virtualu | VirtualBeginnings.com - Virtualu. Iggyssyllabus / Second Life for Education. Virtual Worlds Education. Virtual Worlds, Avatars, free 3D chat, online meetings - Second. The US virtual economy is set to make billions.

Virtual goods such as weapons or digital bottles of champagne traded in the US could be worth up to $5bn in the next five years, experts predict. In Asia, sales are already around the $5bn mark and rapidly growing. For many, virtual goods are one of the hottest trends in technology and are fuelling huge growth in the social gaming sector. "This is just an exploding part of the gaming business right now, said venture capitalist Jeremy Liew. "It is the most exciting area in gaming," he said. Mr Liew, whose firm Lightspeed Venture Partners has invested $10m in virtual goods companies, said the rapid growth of the sector was unprecedented. "We have seen companies go from nothing in the last 18-24 months to tens and hundreds of millions of dollars in revenue. " Revenue model Playfish is a social gaming company that started two years ago.

"Virtual items within the Playfish games are the centre point of the way in which Playfish derives its revenue," Tom Sarris of the firm told BBC News. The new gamers. Begin: Learn About Involve. DESIGN PROGRAM - prescriptive and targeted document that defines a set of related resources on the performers and the dates of tasks and activities that make efficient use of the methods and design tools to create complex projects of complex objects and their development into production. How to Recover a ms project file, - How to retrieve lOST data from Microsoft project, Microsoft project file Recovery, project file Recovery. Design program defines the problem, socio-cultural and aesthetic and artistic vision, purpose and design a way to achieve it.

Design of programs aimed at addressing the complex formation of a coherent and harmonious environment in all subject areas of human activity. In a broad sense, design-software - a holistic expression of the relationship to the objective world (including aesthetic), one of the special project funds implementation of the project method - integrated design. How to recovery MPP file? It’s All Virtual.