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Augmented Reality: Coming Soon to a School Near You? Digital Tools Teaching Strategies In “Dow Day,” an augmented reality game, middle school students walk the University of Wisconsin-Madison campus using mobile phones to view footage of Vietnam war protests that occurred in the same campus locations. By Sarah Jackson David Gagnon is talking to a group of educators about how to use mobile devices for learning. In his work as an instructional designer with the University of Wisconsin’s ENGAGE program, Gagnon has given this workshop many times.

But these days, he says, things are starting to change. “How many of you are currently using an iPhone, iPad, or iPod touch?” What happens next demonstrates how the availability of communications technology has grown exponentially in recent years: 89 percent of this group owns a mobile device, and they want to know how to use it in their classrooms. “Two years ago, when we would do a workshop with 20 people, we would have to bring 10 devices. Gagnon and his team may be able to help. Jim Mathews Related. Ken Robinson says schools kill creativity. Implicit Learning: Researchers Uncover How to Learn Without Trying. It’s rare that a computer science lab brings us a scenario worthy of a spy novel, but that’s what happened earlier this month when Hristo Bojinov, a researcher at Stanford University, divulged his latest project. Here’s the setup: Imagine an operative has been entrusted with top-secret computer files.

He needs a password to enable him to access the information — but what if he falls into the hands of the enemy, and they force him to reveal the code? Bojinov and his colleagues concocted the perfect solution: a password that the spy could use any time he needed it, but which was not available to his conscious mind. He couldn’t give up the code to his captors even if he wanted to. (MORE: Born to Be Bright: Is There a Gene for Learning?) As cloak-and-dagger as it sounds, the technique the Stanford scientists have developed takes advantage of a common phenomenon known as implicit learning. (MORE: Can You Learn Everything “On the Job”?) Second, practice. MORE: Want to Prevent Aging? The 7 Most Powerful Ideas In Learning Available Right Now. Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future by Terry Heick For professional development around this idea or others you read about on TeachThought, contact us.

Let’s take a look at the nebulous idea of the “classroom of the future.” This is all subjective, but it’s worth talking about. So let’s talk. Below are some ideas that are truly transformational–not that they haven’t been said before. And the best part? But therein lies the rub: Tomorrow’s learning is already available, and below are 7 of the most compelling and powerful trends, concepts, and resources that represent its promise. The Challenge of Implementation It’s challenging enough to manage a traditional learning environment where the curriculum is handed to you, and meetings are set, and you’re simply there to manage; adding more ingredients to the mix seems like asking for trouble.

None of it is really complicated—it just requires new thinking. Tomorrow’s Learning Today: 7 Shifts Of Future Learning 1. 10 Techy Icebreakers for The 21st Century Teacher. Here are some great icebreakers you can work on using technology : 1- Self PortraitHave your students draw themselves. After they have done this, collect the papers and hang them up for the whole class to see. Now have students try to guess who the artists was for each picture. Here are the web tools to do that : 2- Video/ audio introductions Encourage students to record a short video clip in which they introduce themselves to their peers.

Here are some very easy and simple to use tools for this purpose :3- Create Avatars Ask your students to create avatars of themselves or of popular personalities and show them to the whole class. Other students can try to guess the personality behind the avatars. The teacher generates a list of words related to a topic to be taught. 5- Prior Knowledge check 6- Personalize it Teacher writes the topic to be taught on the board and then talks about how the topic relates to them by using a personal reference or story.

6 Characteristics Of Tomorrow's Classroom Technology. Predicting the growth of technology is impossible–in both rate and direction. The same likely applies to learning. Combine them and you’ve got even greater uncertainty, but that’s what Michell Zappa and the folks over at Envisioningtech.com did in creating the following massive concept map. In the visual there are three distinct domains/learning spaces: Classroom, Studio, and Virtual. Within these domains are 6 sub-domains that represent both areas of growth and characteristics of how learning might change when fused with emerging technologies. 1.

Digitized Classrooms: Rather than considering IT a standalone tool or skill, digitization tends to disperse throughout every facet of the classroom.Examples: tablets, electronic screens, interactive whiteboards, data projectors, 2. Examples: reactive materials, reactive furniture, 3D printers, digitally intermediated field trips 3. 4. Examples: eyewear/HUDs, retinal screens, holography, neuroinfomatics, immersive virtual reality 5. 6.