We help organizations design a better world. The New Rules Of Innovation: Bottom-Up Solutions To Top-Down Problems. The world is currently standing “on the cusp of a post-industrial revolution.”
So writes Vijay Vaitheeswaran in his new book, Need, Speed and Greed: How the New Rules of Innovation Can Transform Businesses, Propel Nations to Greatness and Tame the World’s Most Wicked Problems, out March 13. Vaitheeswaran, a 20-year veteran correspondent for The Economist and adviser to the World Economic Forum, wrote the book, he says, as a way to inspire bottom-up solutions to top-down problems like resource depletion, climate change, and growing income inequality.
We spoke with Vaitheeswaran about the importance of disruptive technologies, social entrepreneurship, and embracing China’s rise. Co.Exist: As you point out in your book, modern humanity has arrived at the first phase of an unprecedented “innovation revolution,” yet many are being left behind. Why is that and what are we gonna do about it? Vijay Vaitheeswaran: First, I think it’s a wonderful time to be alive. I’d put it this way. Peter Krige - peterkrige. The Benefits of Videogames. Updated Jan. 22, 2011 12:01 a.m.
ET We often think of immersive computer and videogames—like "FarmVille," "Guitar Hero" and "World of Warcraft"—as "escapist," a kind of passive retreat from reality. Many critics consider such games a mind-numbing waste of time, if not a corrupting influence. But the truth about games is very nearly the opposite. In today's society, they consistently fulfill genuine human needs that the real world fails to satisfy. Hundreds of millions of people around the globe are already devoting larger and larger chunks of time to this alternate reality.
Ideas Market Ms. These gamers aren't rejecting reality entirely, of course. Gamers want to know: Where in the real world is the gamer's sense of being fully alive, focused and engaged in every moment? Those who continue to dismiss games as merely escapist entertainment will find themselves at a major disadvantage in the years ahead, as more gamers start to harness this power for real good. —Ms. Treemagotchi.
Social. Living. TEDMED NOTEBOOK ILLUSTRATIONS by Austin Kleon. Friday, November 26th, 2010 A few months ago I tag-teamed a sketchnotes illustration project with my friend Mike Rohde for Tribal DDB Worldwide, Robert Wood Johnson Foundation’s Pioneer program, and TEDMED 2010.
They’d seen our Viznotes booklet for SXSW 2010, and wanted to create something similar. (If you’re interested in reading more about the project, Mike posted a great writeup.) Here are a few of my illustrations. See more of the work in Mike’s Flickr set → And here are some drawings that weren’t used: Tags: illustration. Graphito. Wekelijks een kraakverse creativitip. Skip to Main Content Creativiteit in uw mailbox? Training en advies in creatief denken en creativiteit. Milk Design. DreamYard Project. About - Instrument. Through the Lens of Usability.
Games. Laughing Squid. The 99 Percent - It's not about ideas. It's about making ideas happen. Find Available Domain Names Search Registration. Domain name search - domain search.
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