UX | Usability

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http://uxmyths.com/post/654047943/myth-people-dont-scroll Although people weren’t used to scrolling in the mid-nineties , nowadays it’s absolutely natural to use the browser’s scrollbar. For a continuous and lengthy content, like an article or a tutorial, scrolling provides even better usability than slicing up the text to several pages. You don’t have to squeeze everything into the top of your homepage or above the fold . To make sure that people will scroll, you need to follow certain design principles and provide content that keeps your visitors interested. Also keep in mind that content above the fold will still get the most attention and is also crucial for users in deciding whether your page is worth reading at all.

3: People don’t scroll

Why First Impressions Are Difficult to Change: Study

http://www.livescience.com/10429-impressions-difficult-change-study.html There is more than a literal truth to the saying that "you never get a second chance to make a first impression," suggests emerging international research. Experts have discovered that new experiences that contradict a first impression become "bound" to the context in which they were made, whereas first impressions still dominate in other contexts. "Imagine you have a new colleague at work and your impression of that person is not very favorable," said lead author Bertram Gawronski. "A few weeks later, you meet your colleague at a party and you realize he is actually a very nice guy.
http://usabilitynews.org/visual-appeal-vs-usability-which-one-influences-user-perceptions-of-a-website-more/ Christine Phillips * & Barbara S. Chaparro

Usability News 112 - Phillips

When viewing a website, it takes users less than two-tenths of a second to form a first impression, according to recent eye-tracking research conducted at Missouri University of Science and Technology. http://news.mst.edu/2012/02/eye-tracking_studies_show_firs.html

Eye-tracking studies: first impressions form quickly on the web - Missouri S&T News and Events

Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal. http://www.tandfonline.com/doi/abs/10.1080/01449290500330448

T & F Online

Lean UX: Getting Out Of The Deliverables Business

User experience design for the Web (and its siblings, interaction design, UI design, et al) has traditionally been a deliverables-based practice. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups and the ever-sacred specifications document (aka “The Spec”) helped define the practice in its infancy. These deliverables crystallized the value that the UX discipline brought to an organization. Over time, though, this deliverables-heavy process has put UX designers in the deliverables business — measured and compensated for the depth and breadth of their deliverables instead of the quality and success of the experiences they design. Designers have become documentation subject matter experts, known for the quality of the documents they create instead of the end-state experiences being designed and developed. http://uxdesign.smashingmagazine.com/2011/03/07/lean-ux-getting-out-of-the-deliverables-business/
Growing up, weekends were about worship in the Hinman household.

A New Mobile UX Design Material

http://uxdesign.smashingmagazine.com/2012/10/30/motion-animation-new-mobile-ux-design-material/

Un approfondimento su evo | Sketchin Journal

http://www.sketchin.ch/it/blog/design/un-articolo-di-appofondimento-su-evo.html In effetti fino a questo momento avevamo solo descritto le fasi del processo di evo , gli ambiti di applicazione, la tempistica, ma non eravamo mai andati in profondità sulle ragioni che ci hanno spinto a mettere in discussione gli approcci di design che avevamo usato per gran parte della vita di Sketchin e che hanno portato alla nascita di questo processo.
http://www.peterme.com/2012/05/04/user-experience-is-strategy-not-design/ Posted on | May 4, 2012 | 29 Comments User experience, when addressed appropriately, is an holistic endeavor. The emerging conversation of “ cross-channel user experience ” is redundant, because if you’re weren’t thinking cross-channel (and cross-platform, cross-device, etc. etc.), you were doing “user experience” wrong.

User experience is strategy, not design : peterme.com

http://uxmag.com/articles/4-strategies-for-working-with-designers-without-killing-each-other Fourteen years ago, in my first job where my title was “Information Architect,” I clashed with a designer. We were working at a large advertising agency that was known for stunning design work. The art directors wielded a level of power at the agency that I have never seen anywhere else, and the result over the decades was a portfolio of gorgeous print and TV ads. The design-first method had worked well for this agency, winning them awards and a long roster of Fortune 500 clients, so they naturally decided to use this approach in their newly launched web department, too. Things went well for a while, until I attended a kickoff meeting for a new website project. The designer came to the meeting with an already completed graphic design , before any information had been provided about who the site was for or what it would do.

4 Strategies for Working With Designers Without Killing Each Other

Document Actions Up one level Downloading and installing Plone 2.5. Tested with Plone 2.5.3. NB Plone 4.2 is required for Gaob Bika LIMS 3+

Installing Plone on Windows Bika Lab Systems

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