UX | Usability

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3: People don’t scroll. Although people weren’t used to scrolling in the mid-nineties, nowadays it’s absolutely natural to use the browser’s scrollbar.

3: People don’t scroll

For a continuous and lengthy content, like an article or a tutorial, scrolling provides even better usability than slicing up the text to several pages. You don’t have to squeeze everything into the top of your homepage or above the fold. To make sure that people will scroll, you need to follow certain design principles and provide content that keeps your visitors interested. Also keep in mind that content above the fold will still get the most attention and is also crucial for users in deciding whether your page is worth reading at all. Administrative Science Quarterly, Vol. 40, No. 3 (Sep., 1995), pp. 474-494. Why First Impressions Are Difficult to Change: Study. There is more than a literal truth to the saying that "you never get a second chance to make a first impression," suggests emerging international research.

Why First Impressions Are Difficult to Change: Study

Experts have discovered that new experiences that contradict a first impression become "bound" to the context in which they were made, whereas first impressions still dominate in other contexts. "Imagine you have a new colleague at work and your impression of that person is not very favorable," said lead author Bertram Gawronski. "A few weeks later, you meet your colleague at a party and you realize he is actually a very nice guy. Usability News 112 - Phillips. Christine Phillips* & Barbara S.

Usability News 112 - Phillips

Chaparro Summary. This study examines the effects of visual appeal and usability on user performance and satisfaction with a website. Users completed search and exploratory tasks on sites which varied in visual appeal (high and low) and usability (high and low). Results indicate that first impressions are most influenced by the visual appeal of the site. Interacting with Computers - Too good to be bad: Favorable product expectations boost subjective usability ratings.

Volume 23, Issue 4, July 2011, Pages 363–371 Cognitive Ergonomics for Situated Human-Automation Collaboration Edited By Willem-Paul Brinkman, Mark A.

Interacting with Computers - Too good to be bad: Favorable product expectations boost subjective usability ratings

Neerincx and Herre van Oostendorp Abstract In an experiment conducted to study the effects of product expectations on subjective usability ratings, participants (N = 36) read a positive or a negative product review for a novel mobile device before a usability test, while the control group read nothing. Persuasive Design of Destination Web Sites: An Analysis of First Impression. Eye-tracking studies: first impressions form quickly on the web - Missouri S&T News and Events. T & F Online. Three studies were conducted to ascertain how quickly people form an opinion about web page visual appeal.

T & F Online

In the first study, participants twice rated the visual appeal of web homepages presented for 500 ms each. The second study replicated the first, but participants also rated each web page on seven specific design dimensions. Visual appeal was found to be closely related to most of these. The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments. Lean UX: Getting Out Of The Deliverables Business. Advertisement User experience design for the Web (and its siblings, interaction design, UI design, et al) has traditionally been a deliverables-based practice.

Lean UX: Getting Out Of The Deliverables Business

Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups and the ever-sacred specifications document (aka “The Spec”) helped define the practice in its infancy. These deliverables crystallized the value that the UX discipline brought to an organization. Over time, though, this deliverables-heavy process has put UX designers in the deliverables business — measured and compensated for the depth and breadth of their deliverables instead of the quality and success of the experiences they design.

A New Mobile UX Design Material. Advertisement Growing up, weekends were about worship in the Hinman household.

A New Mobile UX Design Material

Sunday mornings were reserved for a laborious worship ritual dictated by my parents. It required dressing up in uncomfortable clothes, going to church and pretending to listen to long-winded sermons about Jesus (while I drew doodles in the hymnals). Saturday, however, was reserved as my day of worship, and I was a proud and dedicated disciple of the church of Saturday Morning Cartoons. FiveSecondTest. Un approfondimento su evo. User experience is strategy, not design : peterme.com. User experience, when addressed appropriately, is an holistic endeavor.

User experience is strategy, not design : peterme.com

The emerging conversation of “cross-channel user experience” is redundant, because if you’re weren’t thinking cross-channel (and cross-platform, cross-device, etc. etc.), you were doing “user experience” wrong. As the holism of user experience becomes more broadly realized, something else becomes clear. Defining and Informing the Complex Field of User Experience (UX) 4 Strategies for Working With Designers Without Killing Each Other. Fourteen years ago, in my first job where my title was “Information Architect,” I clashed with a designer.

4 Strategies for Working With Designers Without Killing Each Other

We were working at a large advertising agency that was known for stunning design work. The art directors wielded a level of power at the agency that I have never seen anywhere else, and the result over the decades was a portfolio of gorgeous print and TV ads. The design-first method had worked well for this agency, winning them awards and a long roster of Fortune 500 clients, so they naturally decided to use this approach in their newly launched web department, too.

Things went well for a while, until I attended a kickoff meeting for a new website project. The designer came to the meeting with an already completed graphic design, before any information had been provided about who the site was for or what it would do. Lean UX: Getting Out Of The Deliverables Business - Smashing UX Design. Installing Plone on Windows Bika Lab Systems. 20 Free Productivity Booster Apps for Mac. Lacking of productivity applications will slow down our workflow and consume more time, even though we’ve already purchased a Mac.

20 Free Productivity Booster Apps for Mac

Using only built-in Mac applications, we can neither get the most out of our Mac nor boost our productivity. In this article, we’ve compiled several free applications for Mac OS X (including application launcher, easy note-taker application, data backup tool, data sharing utility, etc) that can significantly boost your productivity. Let us know which one is your favorite! Quicksilver Quicksilver is a super fast application launcher empowered with many time-saving actions.