Autodesk Maya related
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PKD Rigging System is available to download from here . Build your rigs in a freeform manner, where you can create your rig organically in a Hierarchical structure. No preset templates or predetermined steps allows you to create from simple rigs to complex asymmetrical quadrapeds. The entire rig system is broken down into 4 simple categories of body parts which can be quickly customised via a selection based interactive UI PKD Rig system offers a complete body and face rigging solution. The face setup works along with your blendshapes and helps them push the your characters expression.
This tutorial series is intended to be used with mental ray for Autodesk Maya 8.5. “Happiness is like the sun: There must be a little shade if man is to be comfortable.” - Let's start our exercise with this little quote by Otto Ludwig. Welcome to the first of the six-part tutorial series, discussing possibly the most challenging kind of 3D environment: interiors. mental ray (for Maya) users typically get cold feet and sweating fingers when it comes to this “closed combat”; the royal league of environment lighting. It’s for no reason though, as all you need for the battle is a simple field manual (this tutorial), and just a little bit of patience... So what is it all about? Let’s have a look at our object for this demonstration (Fig. 1) ...
So you've heard all sort of good things about 3delight (a renderman compliant renderer) and want a place to start? That's good. I'll try to help a bit with some basic stuff :) ilustraciones de Saner: