Mental images: Home. Mental ray. ZBrush Main. 3D. Indirect Illumination With Mental Ray. Global Illumination, Final Gather and Caustics, these are the three individual elements that we commonly use as 3D artists to simulate the effects of bounced and focused light.
We will explore each of these in the following sections with theory and practice. Global Illumination The underlying principle of Global Illumination is that light, in the real world, can exhibit the ability to reflect off of any surface. CGTalk.
Autodesk Maya related. Documentation. Technical Details See the paper, Ptex: Per-Face Texture Mapping for Production Rendering, Brent Burley and Dylan Lacewell, Eurographics Symposium on Rendering 2008.
View the slides from the Eurographics presentation as Powerpoint or pdf. Workflow Watch a YouTube video, demonstrating the Ptex painting workflow. Retopology. Importing Alias files into Maya Workflow. GLYPH.