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Steel Battalion: Heavy Armor review. Two questions arise when confronted with the notion of Steel Battalion – a series of mech games controlled, and made infamous, by a dedicated controller that wouldn’t look out of place in a NASA vessel – joining the Kinect catalogue.

Steel Battalion: Heavy Armor review

First, why? Second, how? The former is the simpler to fathom: the push to make Kinect more appealing to ‘core’ gamers has attracted and encouraged both leading and slightly more obscure brands to gravitate slowly but surely towards the hardware. Cult-favourite developers are creators who’ve made their names by embracing a creative challenge and taking a risk, so it’s not particularly surprising to find them on the frontline of experimental design – Tetsuya Mizuguchi with Child Of Eden, Yukio Futatsugi with Crimson Dragon and now From Software with Steel Battalion.

Videogames Magazine - gamesTM - Official Website. The year is 2082, and a silicon-eating microbe has chewed its way through all microprocessors an event referred to as the ‘datacide’, leaving only clunky, chugging, unpredictable technology in its wake.

Videogames Magazine - gamesTM - Official Website

As such, in this Steel Battalion the mechs aren’t iPods but more like VHS machines. They’re plodding M4 Shermans on legs; cramped, sweaty and claustrophobic, pocked with blast holes and held together with spit and scotch tape. You’re sat in the belly of such a cantankerous old tin can surrounded by a bank of knobs, levers and buttons that require your attention if you’re to win the ongoing struggle against an evil Chinese-led UN. Famously, the original Steel Battalion required players to control the action on screen with a physical facsimile of such a cockpit; an overtly complicated 40-button beast of a peripheral. When you’re in the thick of combat these issues escalate from niggles into near game breaking flaws. Videogames Magazine - gamesTM - Official Website. Edge Magazine Game Reviews. GamesIndustry International.