Big Picture: Google Visualization Research. Beyond Inclusion and Reverse Inclusion: how fully engaging with the needs of disabled and elderly people can turbo-charge innovation and profitability - Hassell Inclusion. Two weeks ago BBC Something Special launched a great set of Out and About web games for children with learning difficulties. This is the latest in a category of websites which are aimed at specific disabled audiences – at their particular interests, needs and capabilities. Other examples I’ve been involved with (mostly with my partners Gamelab UK) include: Us5 interactive videos to help young people with learning difficulties make life-choices; Performing Hands interactive storybooks and literacy games using signing avatars for children who are Deaf; and Sos and the Big Maths Adventure audiogames for helping blind children learn maths skills. Back in 2007 I termed these sites produced specifically for disabled people ‘beyond inclusion’ sites, as they took the bold step of going beyond the usual inclusive line – create something for everyone – and recognised that, on some occasions, this might not be the best thing to do.
‘Design for all’ vs ‘Design for me’ But there is another way.
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