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Disney Infinity revealed. Disney Infinity, due out this summer, will combine the best of Pixar and Disney worlds in a sandbox video game empowered by plastic toys, Disney Interactive co-president John Pleasants announced during a press conference in Hollywood today.

Disney Infinity revealed

The game, set for a June release, will integrate collectible physical toys into a sandbox game that can include the best of Disney's and Pixar's brands. Infinity will launch first on consoles, and will gradually become available on mobile and online devices throughout the rest of 2013. While no exact date was announced, a countdown on the game's official website ends June 1. Disney Infinity's characters can "exist and interact in one game across" Windows PC, PlayStation 3, Wii, Wii U and Xbox 360 versions, as well as on tablets and mobile phones.

The game will also support two-player co-op in "structured adventures" and up to four players in Toy Box mode. The Disney Infinity starter pack — the game, the base and three figures — will sell for $74.99. Video game retail sales fall 25 percent year-on-year in 11th straight month of decline. The San Francisco Games Revolution Is Over. Editor’s note: Tadhg Kelly is a game designer with 20 years experience.

The San Francisco Games Revolution Is Over

He is the creator of leading game design blog What Games Are, and consults for many companies on game design and development. You can follow him on Twitter here. To an outsider like myself, the Bay Area is the epicentre of a massive disruption which shook the games industry to its foundation. Call it the “San Francisco Revolution” – it was an unqualified success. It erupted through what we call social and mobile games on Facebook, iPhone and Android. Many new companies sprang up all around the world based on the ideas of the revolution. Zyngapocalypse Now (And What Comes Next?) Editor’s note: Tadhg Kelly is a game designer with 20 years experience.

Zyngapocalypse Now (And What Comes Next?)

He is the creator of leading game design blog What Games Are, and consults for many companies on design and development. You can follow him on Twitter here. Significant losses, declining ARPUs, failing mobile acquisitions and shareholder selloffs. A stock price down to $3.01. A product catalog repeating previous mistakes. Both inside and outside the walls of Facebook, the story of social games has become one of dead geese and golden eggs, flatlined growth, formulaic games and shady practises. So what comes next? Hollow Men Two and a half years ago I wrote an article for Gamasutra that kickstarted my career in consulting and caused a huge stir inside the walls of various social game companies. I essentially said that the main problem in social games was that the product was almost identical across all providers, and that social game makers had trapped themselves into thinking that it had to be so.

Was I right?