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VJ en educación

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De los Vjs al currículo escolar. Infografía GF de la educación. Learning to Play or Playing to Learn - A Critical Account of the Models of Communication Informing Educational Research on Computer Gameplay. By Hans Christian Arnseth Introduction The proliferation of networked computers, gaming consoles such as the Sony PlayStation, Microsoft Xbox and Nintendo Gamecube and handheld devices such as the Nintendo DS and Sony PSP, have made computer gaming part of mainstream culture.

This has also resulted in a renewed interest in this topic among educational researchers. In any case, the fact that computer games have become a major industry means that in many people’s lives computer gameplay features as a very pleasurable and entertaining, but also at times frustrating and challenging, activity. The rise in the popularity of computer games and developments in information and computer technologies more generally have resulted in a renewed awareness of the potentials of simulations and games among researchers interested in learning and cognition. It is the interactive and multimodal features of computer games that have been proposed as being particularly powerful in regard to learning.

Ludoliteracy: Defining, Understanding, andSupporting Games Education. Moving Learning Games Forward. Top 10 Education Gamification Examples that will Change our Future. New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Education Gamification in Action. There’s a lot of potential in the field of Education Gamification. I believe that humans have an innate Desire to learn. If you ask children, “What is work?” Clearly there should be a way to help kids learn from what they do best – play. No longer viewed as a mundane process for presenting information while testing for retention and understanding, the modern educational challenge involves tasks of engaging students, stimulating their interests, retaining their attention, and maintaining a positive attitude in a nurturing environment.

Key to these goals is the effort to maintain a rich communications environment that encourages feedback and reinforcement, not only between the instructor/teacher and students, but also between the students themselves. Education Gamification Example #1 – DuoLingo:Learn a language while translating the Web What about you? Transformational Play: Why Educators Should Care About Games. Video Games in Education. Video Games in Education Educational video games are sometimes referred to as ‘edutainment’ in the industry. Experts believe that these games make learning fun by using entertainment as an educational tool. These games take a specific type of learning or topic and build a game around that topic. For example, kids might learn math by playing a flying game. Children’s educational games differ from adult games of the same type because they’re typically more basic and cover fewer concepts.

There are different types of games available: those that are played online, those on a computer, and those on a handheld device. More and more educational video games are now appearing on the computer and Internet. Teachers and parents are now learning the benefits available to students who use video games. In the classroom, these games can be used to make learning more fun. Find out more information on educational video games at: The Education Arcade America’s Army Food Force Whyville Urban Jungle G Compris.