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How to create character models for games: 18 top tips | 3D modelling. By Antony Ward For this sequence of tips, I hope to share some of the tricks and techniques I have learned in my 17 years in the games industry, with particular reference to modelling games characters at lower resolutions. You may think this is redundant, and are possibly saying to yourself: “Surely I just use the first division from my sculpted model?” Or perhaps you’re glancing favourably at your re-topology tools. These are all great starting points, but can only get you so far. Besides, what if you are working with a model that isn’t pre-sculpted, or perhaps is aimed for a mobile device? For those times, and many more, I hope these simple rules will help you as you work. 01. One of the first things you should investigate before starting any game character is your set of working restrictions.

Environment settings are variables such as working units. Knowing how the character will be used and what they must be able to do can have a dramatic effect on the model itself. 02. 03. 04. 05. 06. Modeling&Anatomy. Computer Graphics » BtTrove. Polycount. Tutorials for CG, 3D, 2D, VFX, CAD, games and more. Video_Game_production_Tutorials. ZBrushCentral. 3D Body Scans | Buy full 3D Body Scans 3D Scan Shop.