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| GURPS House Rules. Return to GURPS Fourth Edition not only streamlined GURPS, it fixed a lot of rules and exceptions that were unbalanced or otherwise broken. Of course, even an unashamed fanatic like myself has to admit that a few things can still use some tweaking. All of my house rules here have been extensively playtested and have had a positive effect on the system. Click on the rule if you want to know the details, or the rationale behind it. Many of these house rules are available in GCA Files if you want to incorporate them into your own game. The indented section beneath each house rule is the detailed explanation; feel free to skim or skip it. Perception and Will are separate from IQ. Both Per and Will are their own attributes. This is a big change, but an important one.

In addition, it makes themetic sense for Will and Perception to be divorced from IQ. (Note that Affliction (Attribute Penalty, IQ) no longer reduces Per and Will. Reducing the value of "flavor" traits. Regrowth is a different issue. Sean Punch's Journal.

Campaign Research

Dark Lord Azagthoth. Eric's Dominion: GURPSLand. Steve Jackson Games. GCA Repository. A resource page for GURPS Fourth Edition.