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Programming Graphics

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Learning WebGL. A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right.

Learning WebGL

Let’s take a look at 2014, a banner year for 3D on the web! A Year of Great Content John Cale and Liam Young’s City of Drones brought together experiments in music and architecture; Isaac Cohen continued to blow minds with visualizations like Weird Kids and Webby; Google’s A Spacecraft for All chronicled the 36-year journey of the ISEE-3 space probe; and SKAZKA showed us an alternate world created by The Mill and powered by Goo. A Year of Killer Apps In 2014, WebGL made its mark– an indelible impression– on advertising, e-commerce, music, news and engineering. The Hype Framework / Processing / ProcessingJS / github.com/hype/HYPE_Processing. Programming Graphics I: Introduction to Generative Art.

Generative art is all about using programming to generate artwork that is algorithmically defined and created.

Programming Graphics I: Introduction to Generative Art

In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming! What You'll Learn How to setup your programming environment for making generative artwork.An introduction to Processing and the HYPE Framework. With the HYPE Framework you'll be able to create work quicker and more effectively.We'll start by drawing your shapes and preparing a bank of assets for you to use in your piece. These can be any sort of image that you have created.Painting with HYPE using different variables to create and infinite range of possibilities.