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Short, Tappable Stories - Tapestry Storytelling. Slides – Create and share presentations online. Classroom Timers - Fun Timers. We've decided to put our new fun timers, and timers for classrooms into a nice sub-section.

Classroom Timers - Fun Timers

These are great timers for children, or maybe meetings, or anything really. They just add some extra fun to the usual countdown timers :-) 20 Excellent Websites That Help Children Learn Smarter. “Work smarter, not harder” is an annoying cliché that works for obvious reasons.

20 Excellent Websites That Help Children Learn Smarter

In the same respect, it’s crucial for us to make sure we’re learning smarter too, especially when it comes to our kids. Luckily, the Internet exists. And using online resources for learning is considered to be one of the best ways to prepare your kids for college, but picking the right websites that help children learn can be a real challenge. After all, there are countless tools, platforms and websites that are being marketed to parents with the promise of turning your child into the next Sheldon Cooper (though some of us will settle for a functioning adult). So if what you’re looking for includes top-notch websites that will make your kids smart enough to win college scholarships, then consider these awesome resources. 1.

A word of caution: this website is addictive no matter what age you are. 2. In some ways, learning how to spell better doesn’t make sense. 3.

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Brädspel och korsord göra egna. Ordmoln och posters. Serier. Spel online. Undervisning. Webbtillämpningar för lärande. Detta är en kopia av inlägget som jag har gjort idag på Läraravtryck.

Webbtillämpningar för lärande

Jag fortsätter med att reflektera över den digitala lärmiljön i skolan även denna vecka. Håller på med en ny inlämningsuppgift som fått mig att tänka till. Uppgiften denna gång är att titta på olika webbtillämpningar som kan vara av intresse för användning i undervisning och lärande. Vi ska sedan prova olika tillämpningar och se hur dessa kan vara intressanta utifrån ett lärandeperspektiv. Om man tittar på de rapporter som skrivs om det digitala lärandet så ser man att vi mest använder våra datorer till att skriva på och söka information med. En del av uppgiften består i att vi ska matcha tillämpningen mot Blooms digitala taxonomi för lärandemål och mot SAMR-modellen. Blooms digitala taxonomi för lärandemål har sex nivåer som går från en lägre nivå på lärande till ett högre.

Den lägsta nivån är längst ner på trappan så man bör sträva efter att komma högre upp i sitt lärande. 60 Smarter Ways To Use Google Classroom. 60 Smarter Ways To Use Google Classroom by TeachThought Staff Google Classroom is quietly becoming the most powerful tool in education technology.

60 Smarter Ways To Use Google Classroom

It may lack the visual appeal of iPads, or the student credibility of a BYOD program. It may not be as forward-thinking as we’d like here at TeachThought, but Google Classroom excels in providing solutions for a broad swath of teachers who have a variety of expertise and comfort level with education technology. It also uses Google’s familiar template that many teachers have used for years. So below are (at least) 60 thing you can do with Google Classroom. 60 Smarter Ways To Use Google Classroom. Digital medborgare regler. Learning and teaching through Minecraft. Learning and teaching through Minecraft Kids will always learn in their own world, where they are comfortable, where they know the rules, and where they can experiment.

Learning and teaching through Minecraft

When I was a kid, I could tell you more about Pokémon or Neopets than most subjects in school.Today, for many kids, this world is Minecraft, a game about building, designing, and creating. Minecraft is unique in that it is collaborative, engaging, skill-developing, and more open-ended than anything else before it. Here at MakerKids we are interested in turning interest-driven activities into new learning experiences. Goal Our aim was to make Minecraft into a tool to teach the 3rd grade social science curriculum abut settlers arrive in 18th century Canada so students would find the material engaging in a game they already know. We developed a Minecraft world with first nations people, settlers, and a village that children can explore, learn through, and then build on, literally. Challenges Success.