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Global Conflicts Portal. Web-based Digital Storytelling Tools and Online Interactive Resources : Danny Maas, Emerging Technologies AISI Consultant. Click Here to Download a Condensed, 2-Page Handout (950Kb) Click Here to Download PDF Handout Version of this Blog Post (2.3 MB) There are many great websites that provide opportunities for students to develop language skills, tell stories, and share back their knowledge in fun, creative, and meaningful ways each using a computer.

There are also terrific websites and portals which have links to excellent online interactives which can be used in the classroom with an interactive whiteboard. Below are links and short descriptions of these sites. Underlying Beliefs: Important Considerations: What are your educational goals? Bring a buddy class with younger students – Students in kindergarten or the early grades are capable of doing a lot with a computer, but they need a lot of individual help early on. Digital Storytelling Web-based Tools Storyjumper – – Getting Started with Storyjumper.com Animoto – Blog Post – Using Animoto With Students. Institute of Play.

Welcome to Airy Labs! We Make Social Learning Games for Kids. Water Cooler Games. Note: the Water Cooler Games archive is currently offline, but it will return shortly after being transitioned to this website. -ib, July 2014 From 2003-2009, Water Cooler Games served as the web’s primary forum for “videogames with an agenda” — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. The site was maintained at watercoolergames.org, where it was edited by myself and Gonzalo Frasca from 2003-2006, and by me alone from 2006-2009.

Water Cooler Games is now archived in full on this site, including comments. While the site primarily introduced general readers to the idea of games beyond entertainment, it also served as a research blog. All links to watercoolergames.org remain active and will forward to their correct pages in the archive. Conway's Game of Life. "Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.

Rules[edit] The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. The initial pattern constitutes the seed of the system. Origins[edit] The game made Conway instantly famous, but it also opened up a whole new field of mathematical research, the field of cellular automata ... Conway chose his rules carefully, after considerable experimentation, to meet these criteria: Essay Transitions.

Interactive site

Interactive comics. Interactive movie. Interactive games.