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An Introduction to Subdivision (High-Poly) Modeling Tools and Techniques

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/an-introduction-to-subdivision-high-poly-modeling-tools-and-techniques/ Subdivision modeling is a very common technique used when making almost all big name games, movies, and CG pieces. It allows you to make hard surfaces with nice beveled edges and a very high polycount in a short amount of time.
Step by step tutorials for various materials Several step by step tutorials with tricks, tips and hints on howto create such materials ranging from sometimes involving sculpting in a program like Zbrush and sometimes just using Photoshop. http://www.philipk.net/tutorials.html

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