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The Blender Foundation and online developer community is proud to present Blender 2.66a. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver. 2.66 release: February 21th, 2013. 2.66a update: March 6th, 2013. Check the bug fixes here!
Genuine update post! Same file setup as last time. sintel_lite_v2.zip sintel_lite_v2.7z zip = 11.4mb 7z = 6.1mb again, no difference in the archive contents. The major difference in this one is thanks to Nathan (Cessen). The rig ui script has been updated for 2.56a+. Apparently it was easy enough, but still beyond me for the moment.
A new Yafaray contest has been announced. The subject is ‘Amazing Architecture’ Rules
Hi all, it been a while. recently Rigify, the automated rigging system was revamped and was recently commited to svn i was going to do a little demo then i realised that i havn't covered Addons much so i decided to do some vids related to the available addons. in these videos i use addons from the contib branch of the bf-extensions svn tree, get them using the following command. svn checkout https://svn.blender.org/svnroot/bf-extensions/contrib bf_blender_extensions
SAV Blender vous propose de partager, échanger, discuter de l'infographie 3D et plus particulièrement de Blender. La nouvelle version du site est malléable afin que chacun puisse apporter sa contribution facilement. Tu as des nouvelles toutes fraîches à propos de Blender ?