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Canvas tutorial

<canvas> is a HTML element which can be used to draw graphics using scripting (usually JavaScript). This can, for instance, be used to draw graphs, make photo composition or simple (and not so simple) animations. The images on the right show examples of implementations <canvas> which they will be in the future in this tutorial. <canvas> was first introduced by Apple for the Mac OS X Dashboard and later implemented in Safari and Google Chrome. Gecko 1.8-based browsers, such as Firefox 1.5, also support this element. The <canvas> element is part of the WhatWG Web applications 1.0 specification also known as HTML5. Canvas tutorial
HTML5 Microzone | DZone Ariya Hidayat Tracking JavaScript Annotations One of the interesting features of Esprima is to retrieve every comment inside a JavaScript source. Even better, each comment can be linked to the related syntax node. This is very helpful since any additional information regarding the program can be provided via the comment serving as a form of annotation. HTML5 Microzone | DZone