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http://tlrobinson.net/blog/2009/02/game-of-life-generator/

blog » Blog Archive » Game of Life text and image generator g

I saw this image the other day on Hacker News and Reddit : It’s a Game of Life pattern that prints out “Golly”. Neat, but I wanted my own. After about 5 minutes of playing around with the Golly logo pattern in Golly (a program for experimenting with the Game of Life), I gave up and wrote a program to do it.
As a developer who was raised on procedural and object oriented programming languages like C, C++ and Java it took me a while to figure out what people were raving about when it comes to the benefits of functional programming techniques. I always thought closures and higher order functions were words used by snobby kids from MIT and grad students to show how overeducated they were as opposed to programming tools I'd ever find useful. This thinking was additionally fueled by articles like Joel Spolsky's Can Your Programming Language Do This?

Functional Programming in C# 3.

http://www.25hoursaday.com/weblog/2008/06/16/FunctionalProgrammingInC30HowMapReduceFilterCanRockYourWorld.aspx
http://codekata.pragprog.com/2007/01/code_kata_backg.html Background How do you get to be a great musician? It helps to know the theory, and to understand the mechanics of your instrument.

CodeKata: Code Kata

http://courses.engr.illinois.edu/ece390/archive/archive-f2000/mp/mp4/anti.html

Anti-Aliased Line Drawing

First, let's start with an example to show why we want to use anti-aliased lines. The lines on the left are drawn with something like Bresenham's line algorithm. The lines on the right are drawn with an extended form of Bresenham's which anti-aliases. They are shown both at normal size and 4x zoom.

List of algorithms

http://en.wikipedia.org/wiki/List_of_algorithms The following is a list of algorithms along with one-line descriptions for each. [ edit ] Combinatorial algorithms [ edit ] General combinatorial algorithms [ edit ] Graph algorithms [ edit ] Graph drawing
Acknowledgements: This article is based on the work of Peter Sanders and Roman Dementiev . You can find the full source code presented here in their STXXL library (STL library for large data structures), Peter Sanders' paper and the accompanying source code . Warning: If you are of sensitive nature either regarding computer science theory highly practical program optimization then I recommend you to stop reading this article at once.

Highly Efficient 4 Way Merging

http://www.bitwiese.de/2007/06/highly-efficient-4-way-merging.html
http://www.instructables.com/id/A-More-Random-Computer-Input-Controller/ Ingredients: Gallon of fat free milk 4 boxes of pudding mix (banana flavored) not pictured: 1-2 egg yolks table salt Tools: measuring cup mixing bowl wire whisk large container to hold pudding Follow pudding mix box instructions , whisk for one minute each per pudding box, combine all pudding into the larger container.

A More Random Computer Input Controller

Dictionary of Algorithms and Data Structures

This web site is hosted in part by the Software and Systems Division , Information Technology Laboratory . This is a dictionary of algorithms, algorithmic techniques, data structures, archetypal problems, and related definitions. Algorithms include common functions, such as Ackermann's function . Problems include traveling salesman and Byzantine generals . Some entries have links to implementations and more information. Index pages list entries by area and by type . http://xlinux.nist.gov/dads//index.html