The Yahoo Query Language is an expressive SQL-like language that lets you query, filter, and join data across Web services. With YQL, apps run faster with fewer lines of code and a smaller network footprint. Yahoo and other websites across the Internet make much of their structured data available to developers, primarily through Web services. To access and query these services, developers traditionally endure the pain of locating the right URLs and documentation to access and query each Web service. With YQL, developers can access and shape data across the Internet through one simple language, eliminating the need to learn how to call different APIs. How Do I Get Started? Check out the YQL Console.
Using the API or Web Service Attribution Guidelines. Octopress. Home. 4.8.11 The canvas element. Cube. Time Series Data Collection & Analysis Cube is a system for collecting timestamped events and deriving metrics.
By collecting events rather than metrics, Cube lets you compute aggregate statistics post hoc. It also enables richer analysis, such as quantiles and histograms of arbitrary event sets. Cube is built on MongoDB and available under the Apache License on GitHub. Collecting Data. Rending your XML as HTML with XSLT in Rails. I had a need to convert XML services that my rails app was providing into customizable html widgets tht could then be in-jested by some sort of server side includes(like NGINX's SSI).
So I needed to use XSLT. When the W3C wrote the XML specification they also developed the Extensible Stylesheet Language for Transformations. Rails on XML, Part 1: Background. [Part of the Rails on XML series.]
I'm sure the first question in many readers' minds is "Why bother? ". The intersection between the XML community and the Ruby community is very small. A rubyist might use XML to implement a RESTful web service, but that's going far enough, thank you very much. However, if you've been paying attention to the pure XML workflow for creating web applications, it has some interesting ideas, and some exuberant followers. I'm not sure I'm tapped into the most forceful propaganda for this way of thinking, but you can sample it here, in this quote from 2006: A profound change is likely about to shake up your world if you’re a web developer, one that I suspect will make the recent efforts in the AJAX space pale in comparison as far as its effect.
Canvas. You are here: Home Dive Into HTML5 Diving In HTML 5 defines the <canvas> element as “a resolution-dependent bitmap canvas which can be used for rendering graphs, game graphics, or other visual images on the fly.”
Doing more complex animations can take a little extra work; we hope to introduce a new article to help with that soon. Probably the biggest limitation is that once a shape gets drawn it stays that way. If we need to move it we have to redraw it and everything that was drawn before it. It takes a lot of time to redraw complex frames and the performance depends highly on the speed of the computer it's running on. Basic animation steps These are the steps you need to take to draw a frame: Clear the canvas Unless the shapes you'll be drawing fill the complete canvas (for instance a backdrop image), you need to clear any shapes that have been drawn previously. Controlling an animation. HTML5 Canvas Cheat Sheet. There are cheat sheets for just about anything out there but I couldn't find one for the HTML5 canvas element, so I decided to do something about that, mostly for my own sake but if other people find it useful that's just all the better.
The information is pretty much just a copy of what is found in the WHATWG specs, just condensed and hopefully a bit easier to read. There are virtually no explanations, however, and no examples other than some graphics for compositing values and a few other things (the appearance of which is very much inspired by those found in Mozilla's examples). So, it's basically just a listing of the attributes and methods of the canvas element and the 2d drawing context.
The aim of this article is to explore the process of creating a simple app along the way learn: How to draw dynamically on HTML5 canvas The future possiblities of HTML5 canvas The current browser compatibility of HTML5 canvas Each step includes a working demo; if you want to skip ahead: Define Our Objective. Five Things You Should Know About HTML5. You are here: Home Dive Into HTML5 1.
HTML5. HTML5 Boilerplate - A rock-solid default template for HTML5 awesome. HTML5 For Web Designers, Chapter 2. Home The French revolution was an era of extreme political and social change.
Revolutionary fervor was applied to time itself. For a brief period, the French Republic introduced a decimal time system, with each day divided into ten hours and each hour divided into one hundred minutes. It was thoroughly logical and clearly superior to the sexagesimal system. Decimal time was a failure. Design Principles Keen to avoid the mistakes of the past, the WHATWG drafted a series of design principles to guide the development of HTML5. Where XHTML 2 attempted to sweep aside all that had come before, HTML5 builds upon existing specifications and implementations. HTML5.
This Version: Latest Published Version: Latest Version of HTML: Latest Editor's Draft of HTML: Previous Version: Home. 4.6 Text-level semantics — HTML5. 4.5 Text-level semantics 4.5.1 The. GestureWorks - Multitouch Software for Flash and Flex. Fonts, typefaces and all things typographical — I love Typograph.
Mobile. Typekit. CSS2.