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Textor for HTML5. Old School Color Cycling with HTML5. Anyone remember Color cycling from the 90s?

Old School Color Cycling with HTML5

This was a technology often used in 8-bit video games of the era, to achieve interesting visual effects by cycling (shifting) the color palette. Back then video cards could only render 256 colors at a time, so a palette of selected colors was used. But the programmer could change this palette at will, and all the onscreen colors would instantly change to match. It was fast, and took virtually no memory. Thus began the era of color cycling. Most games used the technique to animate water, fire or other environmental effects. Unfortunately the art of color cycling died out in the late 90s, giving way to newer technologies like 3D rendering and full 32-bit "true color" games. This demo is an implementation of a full 8-bit color cycling engine, rendered into an HTML5 Canvas in real-time. Hey everyone! Those of you familiar with color cycling may notice something a little "different" about the palette animation in this engine.

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10 online tools to simplify HTML5 coding

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