RESOURCES – Persuasive Tech.
9 Essential Resources for User Interface Designers. The Web Design Usability Series is supported by join.me, an easy way to instantly share your screen with anyone. join.me lets you collaborate on-the-fly, put your heads together super-fast and even just show off.
Lean ways to test your new business idea.
Mobile UX. Psychology. The Flexibility of the Four Stages of Competence. By Jared M.
Spool Originally published: Nov 16, 2011. The Value of Customer Journey Maps: A UX Designer’s Personal Journey. Effective Customer Journey Maps So what makes an effective customer journey map?
What made me a believer? The best practices that follow can greatly improve your chances of delivering effective journey maps. 5 Ways to Be Persuasive in Your UX Work. By Michael Hawley Published: November 1, 2011.
Eye Candy vs. Bare-Bones in UI Design. The general public seems to be kind of shallow when it comes to user interfaces.
They think "prettier = better. " A couple of gradients here, some fancy translucent buttons and there you go: an interface that's just overflowing with awesomeness. Fact is though, fancier graphics do not equal a better interface. Most UI/UX professionals agree that graphics should be kept firmly in check or they'll take over the entire application, sacrificing usability over eye candy. Should we then abandon eye candy altogether? Either approach, when designed without care, will yield the same result: decreased usability.
Attracting attention by having a pretty front-end is important, as it makes the user want to use the product. Note: by "first experience" I don't mean the very first time you ever laid eyes on the application. The saying goes: "Don't judge a book by its cover". So where do graphics fit into this story? Why yes, they do! Some recommended reading. Eric Stromberg — How to Make an Impact During the First Month of Your Startup Job. A lot has been written on the process of joining a startup, and I’ve written a bit on the topic.
Less is written about what to do once you join. Truth is, that’s when the fun starts, and it’s important to optimize your experience from day one. There are a few things I wish someone had told me before I started, so hopefully the tips below will help you get up the learning curve faster during the initial phase of your startup job: » Storyboarding & UX – part 1: an introduction Johnny Holland. The fields of user experience and service design typically use storyboarding to sell design solutions.
They do this by casting personas in stories, showing the benefits of those solutions. They often look quite polished and professional, and can be daunting to some in these fields to pick up a pencil and try it for themselves. But not only can you draw these scenario storyboards yourself to sell your solutions, you can also use them as a powerful method for devising those solutions in the first place.Storyboards are part of the intriguing world of sequential art, where images are arrayed together to visualise anything from a film to a television commercial, from a video game to a new building. » Storyboarding & UX – part 2: creating your own Johnny Holland. When thinking about storyboarding, most people fixate on their ability — or perceived inability — to draw.
What is far more important is working out the point you wish to make with your storyboard, and the actual story that will carry that point from your storyboard across the room and into the hearts and minds of your audience. In this article explores the value of establishing a reason for the storyboard first, and then how you can create a storyboard using the thinking you’re already using and the skills you already have. Get your story straight. » Storyboarding & UX – part 3: storyboarding as a workshop activity Johnny Holland.
The previous article in this series described a step-by-step technique for drawing storyboards to help us as designers understand the issues we try to solve, and to communicate existing issues and potential solutions to others.
When it comes to research techniques, the great news is that storyboarding can also help others articulate their own issues and ideas. It’s to this purpose we now turn. The importance of doing as well as talking. In Defense of Eye Candy. We’ve all seen arguments in the design community that dismiss the role of beauty in visual interfaces, insisting that good designers base their choices strictly on matters of branding or basic design principles.
Lost in these discussions is an understanding of the powerful role aesthetics play in shaping how we come to know, feel, and respond. Consider how designers “skin” an information architect’s wireframes. Or how the term “eye candy” suggests that visual design is inessential. Our language constrains visual design to mere styling and separates aesthetics and usability, as if they are distinct considerations. Yet, if we shift the conversation away from graphical elements and instead focus on aesthetics, or “the science of how things are known via the senses,” we learn that this distinction between how something looks and how it works is somewhat artificial.