RESOURCES – Persuasive Tech
The Web Design Usability Series is supported by join.me, an easy way to instantly share your screen with anyone. join.me lets you collaborate on-the-fly, put your heads together super-fast and even just show off. Designing a great user interface can be a challenge, even for the most seasoned designer. Countless factors need to be taken into consideration and the difference between a good UI and a great one often boils down to paying close attention to the smallest details. SEE ALSO: 7 Best Practices for Improving Your Website’s Usability
Lean ways to test your new business idea I’ll be honest, I’m a bit late to the party. I’ve only just completed Eric Ries book, ‘The Lean Startup’, that was published to much acclaim last year. I put off reading it, believing it would be another generic how-to-start-a-high-tech-business book. I already have a bookshelf full of these kinds of book, most of them unread beyond the initial chapter. But now I’ve read it I think that it should be obligatory reading for any UX person. What I like about the book is that it puts UX at the very heart of new product design — and does so in language that will make managers sit up and take notice.
By Jared M. Spool Originally published: Nov 16, 2011 Lost for decades, an old model has re-emerged to help how we look at today's design challenges. In the 70s, psychologist Noel Burch suggested a model for how we master skills and relationships, calling it the "conscious competence learning model." It fell into obscurity for decades, only to resurface as a powerful perspective for experience designers. The Flexibility of the Four Stages of Competence
The Value of Customer Journey Maps: A UX Designer’s Personal Journey By Joel Flom Published: September 7, 2011 “How did I manage to reach the conclusion that customer journey maps are not only a worthy and effective tool, but also a crucial element on large, enterprise user experience (UX) projects? Because I saw them have a significant impact on a recent project….” Until recently, I never saw the value in customer journey maps. In fact, throughout my career, I’ve even struggled with the value of personas and scenarios.
By Michael Hawley Published: November 1, 2011 “To be successful as a UX professional, you need to know how to be persuasive.” In your work as a UX professional, do you ever find that you need to convince people that the team should follow a user-centered design process? Do you need to convince stakeholders they should do user research? 5 Ways to Be Persuasive in Your UX Work
The general public seems to be kind of shallow when it comes to user interfaces. They think "prettier = better." A couple of gradients here, some fancy translucent buttons and there you go: an interface that's just overflowing with awesomeness. Fact is though, fancier graphics do not equal a better interface. Most UI/UX professionals agree that graphics should be kept firmly in check or they'll take over the entire application, sacrificing usability over eye candy. Should we then abandon eye candy altogether? Eye Candy vs. Bare-Bones in UI Design
Eric Stromberg — How to Make an Impact During the First Month of Your Startup Job A lot has been written on the process of joining a startup, and I’ve written a bit on the topic. Less is written about what to do once you join. Truth is, that’s when the fun starts, and it’s important to optimize your experience from day one. There are a few things I wish someone had told me before I started, so hopefully the tips below will help you get up the learning curve faster during the initial phase of your startup job: 1. Find new projects - This was one of the biggest differences I observed moving from finance to a startup.
The fields of user experience and service design typically use storyboarding to sell design solutions. They do this by casting personas in stories, showing the benefits of those solutions. They often look quite polished and professional, and can be daunting to some in these fields to pick up a pencil and try it for themselves. But not only can you draw these scenario storyboards yourself to sell your solutions, you can also use them as a powerful method for devising those solutions in the first place.Storyboards are part of the intriguing world of sequential art, where images are arrayed together to visualise anything from a film to a television commercial, from a video game to a new building. » Storyboarding & UX – part 1: an introduction Johnny Holland – It's all about interaction » Blog Archive
When thinking about storyboarding, most people fixate on their ability — or perceived inability — to draw. What is far more important is working out the point you wish to make with your storyboard, and the actual story that will carry that point from your storyboard across the room and into the hearts and minds of your audience. In this article explores the value of establishing a reason for the storyboard first, and then how you can create a storyboard using the thinking you’re already using and the skills you already have. Get your story straight During a recent move, I discovered a whole book filled to the brim with comics that I had drawn during my primary school years. They were typical fare: myself and my schoolmates cast as a band of affable brigands, lurching from one side of the galaxy to the other having all sorts of unlikely and – let’s be honest – highly illogical adventures. » Storyboarding & UX – part 2: creating your own Johnny Holland – It's all about interaction » Blog Archive
» Storyboarding & UX – part 3: storyboarding as a workshop activity Johnny Holland – It's all about interaction » Blog Archive
In Defense of Eye Candy We’ve all seen arguments in the design community that dismiss the role of beauty in visual interfaces, insisting that good designers base their choices strictly on matters of branding or basic design principles. Lost in these discussions is an understanding of the powerful role aesthetics play in shaping how we come to know, feel, and respond. Consider how designers “skin” an information architect’s wireframes. Or how the term “eye candy” suggests that visual design is inessential. Our language constrains visual design to mere styling and separates aesthetics and usability, as if they are distinct considerations.