
UX
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Agile UX
9 Essential Resources for User Interface Designers
The Web Design Usability Series is supported by join.me , an easy way to instantly share your screen with anyone. join.me lets you collaborate on-the-fly, put your heads together super-fast and even just show off. Designing a great user interface can be a challenge, even for the most seasoned designer. Countless factors need to be taken into consideration and the difference between a good UI and a great one often boils down to paying close attention to the smallest details. SEE ALSO: 7 Best Practices for Improving Your Website’s UsabilityLean ways to test your new business idea
Sketching
Mobile UX
psychology
By Jared M. Spool Originally published: Nov 16, 2011 Lost for decades, an old model has re-emerged to help how we look at today's design challenges. In the 70s, psychologist Noel Burch suggested a model for how we master skills and relationships, calling it the "conscious competence learning model." It fell into obscurity for decades, only to resurface as a powerful perspective for experience designers.
The Flexibility of the Four Stages of Competence
The Value of Customer Journey Maps: A UX Designer’s Personal Journey
5 Ways to Be Persuasive in Your UX Work
Eye Candy vs. Bare-Bones in UI Design
Eric Stromberg — How to Make an Impact During the First Month of Your Startup Job
A lot has been written on the process of joining a startup, and I’ve written a bit on the topic. Less is written about what to do once you join. Truth is, that’s when the fun starts, and it’s important to optimize your experience from day one. There are a few things I wish someone had told me before I started, so hopefully the tips below will help you get up the learning curve faster during the initial phase of your startup job: 1. Find new projects - This was one of the biggest differences I observed moving from finance to a startup.When thinking about storyboarding, most people fixate on their ability — or perceived inability — to draw. What is far more important is working out the point you wish to make with your storyboard, and the actual story that will carry that point from your storyboard across the room and into the hearts and minds of your audience. In this article explores the value of establishing a reason for the storyboard first, and then how you can create a storyboard using the thinking you’re already using and the skills you already have. Get your story straight During a recent move, I discovered a whole book filled to the brim with comics that I had drawn during my primary school years. They were typical fare: myself and my schoolmates cast as a band of affable brigands, lurching from one side of the galaxy to the other having all sorts of unlikely and – let’s be honest – highly illogical adventures.
» Storyboarding & UX – part 2: creating your own Johnny Holland – It's all about interaction » Blog Archive
The previous article in this series described a step-by-step technique for drawing storyboards to help us as designers understand the issues we try to solve, and to communicate existing issues and potential solutions to others. When it comes to research techniques, the great news is that storyboarding can also help others articulate their own issues and ideas. It’s to this purpose we now turn.

