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F rom Dragon Magazine #418: You’ve spent hours on the perfect dungeon, your monsters are all particularly devious and cleverly placed, and your adventure plot is practically Shakespearean in its genius. You’ve thought of everything. Your players are eager to see what you’ve come up with. Dungeons & Dragons Roleplaying Game Official Home Page - Article (Inn Generator) Dungeons & Dragons Roleplaying Game Official Home Page - Article (Inn Generator)
Obsidian Portal Mobile « Words in the Dark Obsidian Portal Mobile « Words in the Dark If you check out Obsidian Portal on your mobile device, you may get a bit of a shock. Instead of just being the regular site scrunched up onto the screen, you’ll see that it now fits nicely with no zooming and scrolling. We’ve heard your calls for a better mobile version and now we’re getting there. Rather than recreate the entire site, we tried to focus on the core elements of what you need at the table to run a session. With the mobile site, you have easy access to everything in your campaign. On the flip side, while we recognize the need to be able to edit and update things on the fly, we didn’t focus on this too much.
The Alexandrian The Alexandrian Among those looking to denigrate video games (the newest of artistic mediums), a favored tactic is to compare it to other forms of art and point out its various inadequacies. Those interested in defending video games as a new art form will often point out that video games are still in their infancy and comparing its output to mature forms of art is unfair and misrepresentative. The common rejoinder at this point is that other forms of art don’t really show a lot of growth or development. Literature, for example, has been producing timeless and classic work for thousands of years and there’s really no strong indication that works produced in, say, 1800 were inferior to works being produced in 2000. If other forms of art don’t improve over time, why would we expect video games to improve over time? Literature, however, is a bad example for comparison because the history of literature is literally prehistoric.
Riddles- Part 3 Riddles- Part 3 This is part of a 3-part article dealing with riddles in an rpg adventure. Part 1 deals with incorporating riddles into an adventure whereby the solution is specific to the adventure. Part 2 is more generic, providing riddles for general use as opposed to a specific use. Part 3 talks about finding new riddles and even provides a way to create your own original riddles. Parts 1 and 2 provided some riddles for you to use at your whim. However, its likely they won't be enough or appropriate for your own campaign.
Pen & Paper :: A collection of resources for pen and paper RPGs

Pen & Paper :: A collection of resources for pen and paper RPGs

Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant… Read more →
Scott's Roleplaying Styles Link Page Scott's Roleplaying Styles Link Page Last updated 2007-03-14 General Roleplaying and Characterization Characters: Stickiness , Sine Qua Non(character creation, niche protection, etc.), Five Things (Character distinction technique), Character Integrity, Character Cover Sheet(pdf, what you want out of the game), Proactive PCs and Related Issues. Character Backgrounds: Resolved Pasts, Coherent group creation, Character weaving, Open Character Generation Making the party & Building Parties Together-- a pair of posts about making good groups. Roleplaying fun with kids Roleplaying group harmony: Group Character Creation, Pass the Ball, Overview, Slanting Actions, Playing the Unusual & Unexpected, Buying into Outcomes Player vs.