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http://www.slideshare.net/stephenpa/the-stories-we-construct How are stories constructed? // The things we buy, the decisions we make, how we spend our time— stories govern all these actions. But how are these stories constructed? Specifically, what have we l How are stories constructed?

The Stories We Construct

http://www.slideshare.net/stephenpa/see-what-i-mean

See What I Mean (Part 1)

We all work with information. In our web sites. Our web apps. Print communications. Graphs, and charts.
http://humanfactors.com/downloads/whitepapers.asp

White Papers - Readings

How has the institutionalization of usability evolved? Since the publication of Dr. Eric Schaffer's book, Institutionalization of Usability, A Step-by-Step Guide , in 2004, there has been a quiet revolution in interface design and development processes.

Just add points? What UX can (and cannot) learn from games

http://www.slideshare.net/dings/just-add-points-what-ux-can-and-cannot-learn-from-games Can game mechanics help us to make applications and websites more fun and engaging? My presentation at the UX Camp Europe 2010 on May 29 and 30 in Berlin attempted a sobering look at what user experien Can game mechanics help us to make applications and websites more fun and engaging? My presentation at the UX Camp Europe 2010 on May 29 and 30 in Berlin attempted a sobering look at what user experience designers can and cannot learn from games.

a useful guide to the brand utility

want to be part of the live experience? there's also a workshop and innovation program. these will help you put the brand utility approach into practice. goal is to translate brand promises into service propositions, make existing services more eye-catching, and create innovation models that combine business and promotional strategies. http://brandutility.net/