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CONTEMPORIST. NOTCOT.ORG. Since 1999 home of design culture, leading independent publication for design, architecture, art, photography and graphics. Industrial design magazine + resource / blog. Posted by Kat Bauman | 11 Apr 2014 | Comments (0) Yep, it's Friday, get ready to waste some time and feel fine doing it.
Skip your next Facebook break and try out the addictive game Super Planet Crash—build planetary systems, watch as they destroy themselves, collect points and think about gravitational relationships for fun! Super Planet Crash was made by Stefano Meschiari, whose real job involves real planets. As a postdoc astronomer at UT Austin and a big contributor to Seismic 2—software to aid "exploring and analyzing exoplanetary data"—Meschiari knows what's up with interplanetary intrigue. The goal: Build the most complex star system that can last for 500 years. Simple, right? It is simple to play, but dang if it isn't hard to gather planets in a stable way. Via Motherboard. At Holz-Handwerk we saw not only thousands of tools, but several companies creating systems to store and transport those tools. First up is OPO Oeschger. Continued... continued... continued... continued...
Piet Hein Eek | Eek & Ruijgrok Ltd - Home. Blueprint Magazine - Architecture & Design. Design Milk: Modern Design.