Continuous Improvement

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AMLE 2012 (Portland)

Continuous Improvement Model. The Continuous Improvement Model can be summarized as follows: Review – The effort from preliminary information gathering through detailed testing and summarization of results.

Continuous Improvement Model

Engagement techniques include: Data acquisition Interviews or facilitated meetings Review of contracts Observation of processes or activities Development of programs and surveys Sampling and transaction testing Results – Analysis of information obtained during the review. Summarization and reporting results in meaningful terms to the Client is a critical aspect of this effort. Root Cause – Definition of the underlying cause of issues or missed opportunities.

Determining origin often provides support that mitigating controls are not functioning properly. Review Understanding business process flow and outlying events (what could happen, what should happen and what did happen) gives Balance Risk a special insight that is embedded in our programs to test and review Client and Supplier systems. Results Root Cause. E-learning. E-learning (or eLearning) is the use of electronic media and information and communication technologies (ICT) in education.

E-learning

E-learning is broadly inclusive of all forms of educational technology in learning and teaching. E-learning is inclusive of, and is broadly synonymous with multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer-based training (CBT), computer-assisted instruction or computer-aided instruction (CAI), internet-based training (IBT), web-based training (WBT), online education, virtual education, virtual learning environments (VLE) (which are also called learning platforms), m-learning, and digital educational collaboration. These alternative names emphasize a particular aspect, component or delivery method.

E-learning can occur in or out of the classroom. It can be self-paced, asynchronous learning or may be instructor-led, synchronous learning. Overview[edit] ==Background History[edit] Cassandra B. Educational approach[edit] Curriculum. In formal education, a curriculum (/kəˈrɪkjʉləm/; plural: curricula /kəˈrɪkjʉlə/ or curriculums) is the planned interaction of pupils with instructional content, materials, resources, and processes for evaluating the attainment of educational objectives.

Curriculum

This process includes the use of literacies and datagogies that are interwoven through the use of digital media and/or texts that address the complexities of learning. Other definitions combine various elements to describe curriculum as follows: All the learning which is planned and guided by the school, whether it is carried on in groups or individually, inside or outside the school. (John Kerr)Outlines the skills, performances, attitudes, and values pupils are expected to learn from schooling. It includes statements of desired pupil outcomes, descriptions of materials, and the planned sequence that will be used to help pupils attain the outcomes.The total learning experience provided by a school. Etymology[edit] Beliefs[edit] Robert M. Fine Arts. Fine art, from the 17th century on, has meant art forms developed primarily for aesthetics, distinguishing them from applied arts that also have to serve some practical function.

Fine Arts

Historically, the 5 main fine arts were painting, sculpture, architecture, music and poetry, with performing arts including theater and dance.[1] Today, the fine arts commonly include additional forms, such as film, photography, conceptual art, and printmaking. However, in some institutes of learning or in museums, fine art and frequently the term fine arts (pl.) as well, are associated exclusively with visual art forms. [citation needed] The word "fine" does not so much denote the quality of the artwork in question, but the purity of the discipline. [citation needed] This definition tends to exclude visual art forms that could be considered craftwork or applied art, such as textiles.

History[edit] Cultural perspectives[edit] Two-dimensional work[edit] Painting and Drawing[edit] Mosaics[edit] Printmaking[edit] Video Game. A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device.

Video Game

The word video in video game traditionally referred to a raster display device,[1] but it now implies any type of display device that can produce two- or three-dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. Video games typically use additional means of providing interactivity and information to the player. In the early days of cartridge consoles, they were sometimes called TV games. History Early games used interactive electronic devices with various display formats. Other early examples include: Overview. Photography. Lens and mounting of a large-format camera Photography has many uses for business, science, manufacturing (e.g. photolithography), art, recreational purposes, and mass communication.

Photography

Etymology The word "photography" was created from the Greek roots φωτός (phōtos), genitive of φῶς (phōs), "light"[2] and γραφή (graphé) "representation by means of lines" or "drawing",[3] together meaning "drawing with light".[4] Several people may have coined the same new term from these roots independently. History and evolution Earliest known surviving heliographic engraving, 1825, printed from a metal plate made by Joseph Nicéphore Niépce with his "heliographic process".[7] The plate was exposed under an ordinary engraving and copied it by photographic means.

Precursor technologies Photography is the result of combining several technical discoveries. The discovery of the camera obscura that provides an image of a scene dates back to ancient China. First camera photography (1820s) Black-and-white Color. Comics. Fine art, from the 17th century on, has meant art forms developed primarily for aesthetics, distinguishing them from applied arts that also have to serve some practical function.

Comics

Historically, the 5 main fine arts were painting, sculpture, architecture, music and poetry, with performing arts including theater and dance.[1] Today, the fine arts commonly include additional forms, such as film, photography, conceptual art, and printmaking. However, in some institutes of learning or in museums, fine art and frequently the term fine arts (pl.) as well, are associated exclusively with visual art forms. [citation needed] The word "fine" does not so much denote the quality of the artwork in question, but the purity of the discipline. [citation needed] This definition tends to exclude visual art forms that could be considered craftwork or applied art, such as textiles. History[edit] Cultural perspectives[edit] Two-dimensional work[edit] Painting and Drawing[edit] Mosaics[edit] Printmaking[edit] Theatre. Theatre or theater[1] is a collaborative form of fine art that uses live performers to present the experience of a real or imagined event before a live audience in a specific place.

Theatre

The performers may communicate this experience to the audience through combinations of gesture, speech, song, music, and dance. Elements of design and stagecraft are used to enhance the physicality, presence and immediacy of the experience.[2] The specific place of the performance is also named by the word "theatre" as derived from the Ancient Greek θέατρον (théatron, "a place for viewing"), itself from θεάομαι (theáomai, "to see", "to watch", "to observe"). Modern Western theatre derives in large measure from ancient Greek drama, from which it borrows technical terminology, classification into genres, and many of its themes, stock characters, and plot elements.

Theatre today, broadly defined, includes performances of plays and musicals, ballets, operas and various other forms. History[edit] Dance. Origins and history Many contemporary dance forms can be traced back to historical, traditional, ceremonial, and ethnic dance.

Dance

For example, some Sri Lankan dances are related to aboriginal, mythical devils known as "yakkas", and according to local legend, Kandyan dance began as a ritual that broke the magic spell on a bewitched king. Ancient Greek bronze statuette of a dancer, 3rd - 2nd century BC, found in Alexandria, Egypt.Dancing maenad on a Paestan red-figure skyphos, ca. 330-320 BC. Classification Dance can be categorized in various ways, such as by the number of interacting dancers, as in solo dance, partner dance and group dance, or by purpose, as in ceremonial dance, erotic dance, performance dance, and social dance.

Solo dance - Russian ballerina Marina Semjonova. By ethnicity or region Dance genres are often categorized by ethnicity or geographic region. Asia India During the first millennium BCE in India, many texts were composed which attempted to codify aspects of daily life. Ballet. Illustration. People strolling by the banks of the River Thames.

Illustration

Illustration beats explanation. Western Engraving & Colortype Co. History[edit] Medieval codices' illustrations were called illuminations. Johannes Gutenberg invented the printing press and independently developed a movable type system in Europe, along with innovations in casting the type based on a matrix and hand mould. Early to mid 19th Century[edit] Golden age of illustration[edit] The American "golden age of illustration" lasted from the 1880s until shortly after World War I (although the active career of several later "golden age" illustrators went on for another few decades).

Technical illustration[edit] Illustration of a drum set Technical illustration is the use of illustration to visually communicate information of a technical nature. Illustration art[edit] Today, there is a growing interest in collecting and admiring original artwork that was used as illustrations in books, magazines, posters, blogs, etc. See also[edit] Painting. Painting is the practice of applying paint, pigment, color or other medium[1] to a surface (support base). The medium is commonly applied to the base with a brush but other implements, such as knives, sponges, and airbrushes, can be used.

Paintings may have for their support such surfaces as walls, paper, canvas, wood, glass, lacquer, clay, leaf, copper or concrete, and may incorporate multiple other materials including sand, clay, paper, gold leaf as well as objects. In art, the term painting describes both the act and the result of the action. However, the term is also used outside of art as a common trade among craftsmen and builders. Elements[edit] Intensity[edit] Color and tone[edit] Non-traditional elements[edit] Rhythm[edit] Rhythm is important in painting as well as in music. History[edit] In Western cultures oil painting and watercolor painting have rich and complex traditions in style and subject matter.

The invention of photography had a major impact on painting. Oil[edit] Music. This article is about music as a form of art. For history see articles for History of music and Music history. The creation, performance, significance, and even the definition of music vary according to culture and social context. Music ranges from strictly organized compositions (and their recreation in performance), through improvisational music to aleatoric forms. Music can be divided into genres and subgenres, although the dividing lines and relationships between music genres are often subtle, sometimes open to personal interpretation, and occasionally controversial.

Within the arts, music may be classified as a performing art, a fine art, and auditory art. To many people in many cultures, music is an important part of their way of life. Etymology The word derives from Greek μουσική (mousike; "art of the Muses").[4] Music as form of art Jean-Gabriel Ferlan performing at a 2008 concert at the collège-lycée Saint-François Xavier Composition Notation Play Improvisation Theory History. Small Learning Community. A Small Learning Community (SLC), also referred to as a School-Within-A-School, is a form of school structure that is increasingly common in American secondary schools to subdivide large school populations into smaller, autonomous groups of students and teachers. The primary purpose of restructuring secondary schools into SLCs is to create a more personalized learning environment to better meet the needs of students.

Each community will often share the same teachers and student members from grade to grade. Teachers in these units usually have common planning time to allow them to develop interdisciplinary projects and keep up with the progress of their shared students. Types[edit] SLCs can take several forms. Theme-Based Smaller Learning Communities or Focus Schools are usually formed around a specific curricular theme. Examples[edit] External links[edit] Notes[edit] Facilitator. A facilitator is someone who helps a group of people understand their common objectives and assists them to plan to achieve them without taking a particular position in the discussion. Some facilitator tools will try to assist the group in achieving a consensus on any disagreements that preexist or emerge in the meeting so that it has a strong basis for future action.

Definitions[edit] There are a variety of definitions for facilitator: "An individual who enables groups and organizations to work more effectively; to collaborate and achieve synergy. He or she is a 'content neutral' party who by not taking sides or expressing or advocating a point of view during the meeting, can advocate for fair, open, and inclusive procedures to accomplish the group's work" - Doyle[1]"One who contributes structure and process to interactions so groups are able to function effectively and make high-quality decisions.

Authority[edit] Types[edit] Business facilitators[edit] Training facilitators[edit] Bens, I. Student. Pupils in rural Sudan, 2002 International variations[edit] Asia[edit] Brunei[edit] Education is free in Brunei Darussalam not limited to government educational institutions but private educational institutions too. There are mainly two types of educational institutions namely government or public as well as private institutions. Primary School (Year 1 to 6)Secondary School (Year 7 to 11)High School [or also known as Sixth Form Centers] (Year 12 to 13)Colleges (Pre-University to Diploma)University Level (Undergraduate, Postgraduate and Professional) It takes six and five years to complete the primary and secondary levels respectively. Pakistan[edit] In Pakistan 12-year school is categorised in three stages: Primary school, Secondary school and Higher Secondary school.

India[edit] In India also, 12-year school is categorized in three stages: Primary school, Secondary school and Higher Secondary school. Iran[edit] Australia[edit] Students of Stony Creek State School, Queensland, 1939 Europe[edit] Mentorship. Attachment theory. Learning Community. Professional Learning Community. Education. Teacher. Cooperative Grouping. What works and what doesn't.