Improving Your Information Architecture With Card Sorting: A Beginner's Guide. Key UX Strategy Methods, Tools, and Deliverables. By Janet M.
Six Published: May 20, 2013. Learn Design Techniques with Video Courses and Tutorials from lynda. 10 Simple and Impressive Design Techniques. Rethinking Design Thinking. Posted by Don Norman | 19 Mar 2013 | Comments (15) OK, I take it back.
Well, some of it anyway. Testing. Usability testing refers to evaluating a product or service by testing it with representative users.
Typically, during a test, participants will try to complete typical tasks while observers watch, listen and takes notes. The goal is to identify any usability problems, collect qualitative and quantitative data and determine the participant's satisfaction with the product. To run an effective usability test, you need to develop a solid test plan, recruit participants , and then analyze and report your findings. Benefits of Usability Testing Usability testing lets the design and development teams identify problems before they are coded. Learn if participants are able to complete specified tasks successfully and Identify how long it takes to complete specified tasks Find out how satisfied participants are with your Web site or other product Identify changes required to improve user performance and satisfaction And analyze the performance to see if it meets your usability objectives.
Usability Body of Knowledge. Ultimate Guide to Website Wireframing. By Cameron Chapman Most designers wireframe their designs in one way or another, even if it just involves them making quick sketches on the back of some scratch paper.
Task-Centered User Interface Design : 4. Evaluating the Design Without Users. The 4 questions to ask in a cognitive walkthrough. About the cognitive walkthrough The cognitive walkthrough is a formalised way of imagining people’s thoughts and actions when they use an interface for the first time.
Walkthroughs identify problems that new users will have when they first use an interface. You select one of the tasks that the design is intended to support and then you step through the task, action by action, seeing if you can identify any problems with the interface. What user interface designers need to know about how human memory works. Human memory is complex and a little mysterious.
Unlike electronic data storage, human memory is not perfectly reliable and predictable. In this section, we’ll take a whirlwind tour of what we know about human memory, and then we’ll think about how we can apply this knowledge to user interface design. A model of memory There are a number of psychological models of human memory. Most distinguish between short-term and long-term memory as separate but interrelated structures or systems in the brain.
Short-term memory or working memory is a temporary store that can hold a small amount of information, such as a handful of words, numbers, or symbols, related to your current train of thought. Hassenzahl-ihm08.pdf (application/pdf Object)
Personas: Setting the Stage for Building Usable Information Sites. FEATURE Personas: Setting the Stage for Building Usable Information Sites By Alison J.
Head Not long ago, I found myself at a newspaper with a Web team who wanted my usability services for a new entertainment site they were building. Our first meeting involved a spirited discussion about the site the team had long envisioned. As the talk of this feature, which functionality, and that content flew around the room, my stomach began to churn. Despite all the creative threads being spun, pulling together this site had the potential to be as awkward as needlepointing a three-piece suit. Greg is a local guy, 37 years old, and a busy senior loan manager for a bank in Santa Rosa, a city north of San Francisco in the heart of the wine country.
Donald Norman’s design principles for usability. Donald Norman, in his book The Design of Everyday Things, introduced several basic user interface design principles and concepts that are now considered critical for understanding why some designs are more usable and learnable than others: Consistency One of the major ways that people learn is by discovering patterns.
New situations become more manageable when existing pattern knowledge can be applied to understanding how things work. Consistency is the key to helping users recognize and apply patterns. Things that look similar should do similar things. Lo-Fi Design Is Conquering the World of Tech. Gestalt Principles Applied in Design. By Michael Tuck Web designers, like other artists and craftsmen, impose structure on the environment.
We enforce order and beauty on the formless void that is our blank computer screen. We do it in different ways — creating an organized layout first, writing text and content first, or even basing a design concept on an image, a color palette, or something that visually trips your trigger, whether it’s a sunset or a Song Dynasty painting. Design Process Index Page. Multi-touch interface (from Adobe TED) Www.jucs.org/jucs_14_16/cognitive_ergonomics_in_interface_design/jucs_14_16_2614_2629_veer.pdf. CUergo: Ergonomic Guidelines for Interface Design. Cornell University Ergonomics Web The following points are guidelines to good software interface design, not an absolute set of rules to be blindly followed.
These guidelines apply to the content of screens. In addition to following these guidelines, effective software also necessitates using techniques, such as 'storyboarding', to ensure that the flow of information from screen to screen is logical, follows user expectations, and follows task requirements. How Web Analytics can help User Experience. Paul/docs/PAR-SynthesisPaper-EmotionalDesignLiterature-13pp-2005.pdf. Www.jnd.org/dn.mss/CH00_Prolog.pdf.