Civilization V. Its first expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012 in North America and June 22 internationally.
It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations. A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It includes features such as international trade routes, a world congress, tourism, great works, as well as nine new civilizations and eight additional wonders. It was released on July 9, 2013 in North America and on July 12, 2013 in the rest of the world. Gameplay Starting location with one city and one warrior unit showing. Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization") and must guide its growth over the course of thousands of years. As in previous versions, cities remain the central pillar of Civilization gameplay. City warfare has been revamped. Mods:Tutorials - Civilization V Wiki. CIVILOPEDIA Online. CivFanatics.
Diplomacy by numbers - spreadsheet. XML Diplomacy and leader flavors for Civilization 5 jpbar81 did a terrific job, so I'm linking his spreadsheet: JPBAR81's AI LEADERS SPREADSHEET DOWNLOAD For all of you that don't have the expansion yet, here are the latest values for all leaders (all DLCs included).
Here's a google spreadsheet link: List of changes from vanilla: Spoiler: Changelog: Alexander MajorCIV WAR from 7 to 6 Askia Deceptive from 4 to 3 Augustus Deceptive from 7 to 6 Build Recon from 4 to 3 Build units - Mobile from 5 to 4 Bismarck MajorCIV WAR from 7 to 6 Elisabeth MajorCIV WAR from 5 to 4 Gandhi MajorCIV WAR from 3 to 2 Harun Deceptive from 7 to 6 CS ignore from 6 to 3 Hiawatha Deceptive from 7 to 5 Oda Deceptive from 7 to 6. The Civ5 Guide. HUNSScourge of God – Raze cities at double speed.
Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 production per pasture.Horse Archer - Replaces chariot archer, +1 melee combat bonus, rough terrain no longer consumes all movement, free Accuracy 1 promotion, does not require horses.Battering Ram - Replaces spearman, +19 production cost/ +38 faith cost, -1 combat penalty, free Cover 1 promotion, +300% combat bonus versus cities, no defensive terrain bonus, -33% defending penalty, -1 visibility, may only attack cities, no bonus versus mounted units, upgrades into trebuchet.Start Bias - NoneVictory Preference - domination.Empire Strategy - any. The Hunnish civilization is one with a rather straight forward focus on war. Scourge of God provides only one real bonus, the free tech.
The bonus to pasture production is notable early in the game when every tile worked makes a difference. The Incan civilization is one with a deceptively powerful ability. War Academy Article Index. Civ5 Acronyms and Terms. You forgot GS!
And that OP can also mean "opening post(er)". Other than that, it would be nice if you noted which meaning is more common for acronyms that have more than one. For example, GL usually refers to Great Library, and rarely to Great Lighthouse. Anyway, thanks for this! I remember having a lot of trouble understanding the posts here until I read the equivalent for Civ IV, so I guess this will help a lot of people (As long as they find this sub-forum).
"There are 10 types of people in this world: Those that know ternary, Those that don't, and those that expected a binary joke" Civilization. Civilization V. Main page The game Edit Sid Meier's Civilization V is a turn-based strategy game released on September 21, 2010.
The game's first expansion pack, Gods & Kings, was released on June 19, 2012 in North America and June 22, 2012 elsewhere. Mathematics of Civilization V. Calculating Culture Edit Border growth Edit The cost of a border growth is, with t the number of tiles already claimed Formula for Social Policies : The base cost of policy k.
. : The number of cities in your empire : The cost factor depending on the number of cities in your empire : The total cost of policy k. The policy cost has to be modified depending on your difficulty setting, game speed and map size. . : The map size modifier (0.3 for normal size and below, 0.2 for large, 0.15 for huge) : The map difficulty coefficient (0.5 for settler, 0.67 for chieftain, 0.85 for warlord, 1 otherwise) : The game speed modifier (3 for marathon, 1.5 for epic, 1 for normal and 0.67 for quick) The policy cost scales linearly with the number of cities and something between linear and quadratic with the number of policies. rounded to the next multiple of 5 How fast do I acquire new policies?