ONEKIN. (3) Mensajes privados. "Constant, constant, multi-tasking craziness" Most current designs of information technology are based on the notion of supporting distinct tasks such as document production, email usage, and voice communication.
In this paper we present empirical results that suggest that people organize their work in terms of much larger and thematically connected units of work. We present results of fieldwork observation of information workers in three different roles: analysts, software developers, and managers. We discovered that all of these types of workers experience a high level of discontinuity in the execution of their activities.
People average about three minutes on a task and somewhat more than two minutes using any electronic tool or paper document before switching tasks. Electronic Commerce Research and Applications - Concept extraction and e-commerce applications. Volume 12, Issue 4, July–August 2013, Pages 289–296 Social Commerce- Part 2 Edited By Lina Zhou, Ping Zhang and Hans-Dieter Zimmerman eBay Inc., 2065 Hamilton Ave., San Jose, CA 95125, USA Received 11 November 2012, Revised 3 March 2013, Accepted 18 March 2013, Available online 11 April 2013 Choose an option to locate/access this article: Check if you have access through your login credentials or your institution Check access.
Search through over 11 million science, health, medical journal full text articles and books. Journal of Network and Computer Applications - An End-User Approach to Business Process Modeling. Abstract This paper discusses the main differences between humanistic and mechanistic business process modeling.
While the mechanistic approach requires strict process formalization, emphasizes technical details, and constrains the modeling task to technology experts, the humanistic approach is more centered on the end-user. We developed a modeling approach and a collaborative tool supporting end-user business process modeling. Design storyboards were adopted as a paradigm for knowledge representation and visual composition. The main contributions from this research include the knowledge representation structure and a collaborative tool supporting visual composition of business process models. Keywords. Requirements for the design of a personal document-management system. Design thinking.
Design thinking stands for design-specific cognitive activities that designers apply during the process of designing. Overview Design thinking has come to be defined as combining empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality in analyzing and fitting various solutions to the problem context. According to Tim Brown, CEO and president of IDEO, the goal of Design Thinking is "matching people’s needs with what is technologically feasible and viable as a business strategy"  The premise of teaching Design Thinking is that by knowing about how designers approach problems and the methods which they use to ideate, select and execute solutions, individuals and businesses will be better able to improve their own problem solving processes and take innovation to a higher level.
Origins of the term (For a detailed evolution, see History, below.) Solution-based thinking Bryan Lawson Architects vs. Lawson found that: Facilitating Structuring of Information for Business Users with Hybrid Wikis. The flexibility and general applicability of wikis make them a valuable tool for information management and collaboration in modern enterprises.
Since information in traditional wikis is only stored in form of unstructured text pages, the way it can be accessed by users is limited to fulltext search and navigation along the links in wiki pages. Some wikis try to overcome this limitation by allowing users to enrich text with semantic annotations, usually being defined in semantic web ontologies. While this provides database-like querying capabilities, it requires that business users learn a specific syntax and understand modelling concepts they are not familiar with.
A survey of software adaptation in mobile and ubiquitous computing - Enterprise Information Systems - Volume 4, Issue 4. Driven by the vast proliferation of mobile devices and ubiquitous computing, dynamic software adaptation is becoming one of the most common terms in Software Engineering and Computer Science in general.
After the evolution in autonomic and ubiquitous computing, we will soon expect devices to understand our changing needs and react to them as transparently as possible. Software adaptation is not a new term though; it has been extensively researched in several domains and in numerous forms. This has resulted in several interpretations of adaptation. This survey aims to provide a disambiguation of the term, as it is understood in ubiquitous computing, and a critical evaluation of existing software adaptation approaches. In particular, we focus on existing solutions that enable dynamic software modifications that happen on resource constrained devices, deployed in mobile and ubiquitous computing environments. Keywords Related articles View all related articles.
CorporateWiki. WikiLayer. Varios. TO READ. TO WRITE. ONEKIN PUBLICATIONS. Wikipedia. Education Portal. Education From Outreach Wiki Jump to: navigation, search Wikipedia Education Program About Programs Resources Newsletter Contact The idea behind the Wikipedia Education Program is simple: Professors around the world assign their students to contribute to Wikipedia for class assignments.
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