
evolution
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The Evolution of Printer Technology: Then and Now | Cartridge Save Blog
Below is a visual tree of all air, elastic, and other-pressure-based Super Soaker blasters released from 1989/1990 onwards. The image is clickable with links pointing to an enlargement of the inner sub-trees. Lines connect proposed related water blasters; relationships based on styling, size, and blaster technology used. Some of the relations are semi-subjective.
Super Soaker Evolution Tree :: :: iSoaker.com
Paleofuture
New York has been blown up, beaten down and attacked in every medium imaginable throughout the 19th and 20th centuries. From movies to novels to newspapers, there’s just something so terribly apocalyptic in the American psyche that we must see our most populous city’s demise over and over again. Before WWII, these visions of New York’s destruction took the form of tidal waves, fires or giant ape attacks — but after the United States dropped two atomic bombs on Japan in Hiroshima and Nagaski, the atom was suddenly the new leveler of cities.History of data storage
The history of the pressure suit from its origins in the 30s for high altitude pilots to space missions is one which perfectly encapsulates (no pun intended) all of the aspects of product design from craft to science. Aesthetically, the first pressure suit, created by the aviator Wiley Post in 1934, looks more like a deep sea diving one, just as deep sea diving inspired the fictional aesthetic for robots and space men, until the space race. But the Post suit is where the two design styles diverge, culminating in the Apollo mission suits which were produced in craft fashion by the seamstresses of bra manufacturer, Playtex after their proposal outperformed those submitted by engineering contractors.Pressure suits don't need to be air tight, apart from the helmet, because human skin is, they just need to be tight to stop your skin swelling.
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Posted: May 13th, 2008 | 79 Comments » Recently, I’ve been involved in a research project about game controllers, comparing different peripheral (gestural or not). This led me to investigate the evolution of game controller over time, a topic already addressed by others. For instance, Damien Lopez made this insightful mapping (.pdf) for both consoles and portable systems:

