rpg

TwitterFacebook
Get flash to fully experience Pearltrees
rss

4th_edition

verdensbygger

miniaturer

plot

rpglinks

realms

worldbuilding

gurps

monstre

Women as Swashbucklers

Roleplayer #13, February 1989 by Lisa Evans The Comte de Lorraine coiled the whip over his arm as he gazed down at the peasant girl's quivering white shoulders. http://www.sjgames.com/gurps/Roleplayer/Roleplayer13/WomenSwashers.html
http://www.roleplayingtips.com/readissue.php?number=308

roleplaying tips for roleplayers and gamemaster roleplaying advi

Roleplaying Tips Weekly E-Zine Issue #308 Contents: This Week's Tips Summarized Baby Steps In Campaign Setting Design Readers' Tips Summarized

Notes from the Bunker: Adventure Writing, Part 2

http://www.wizards.com/default.asp?x=d20modern/fb/20050222a Welcome to your bunker. I'm Rich Redman, one of the designers of the d20 Modern Roleplaying Game. I may not be an expert, but I'm experienced and opinionated. Here in the bunker, we can explore some corners of the d20 Modern rules and create rules variants, and I can offer suggestions for your campaign based on my experience writing and running games.
Welcome to your bunker. I'm Rich Redman, one of the designers of the d20 Modern Roleplaying Game. I may not be an expert, but I'm experienced and opinionated. Here in the bunker, we can explore some corners of the d20 Modern rules and create rules variants, and I can offer suggestions for your campaign based on my experience writing and running games. This past year, I saw a message board thread in which posters complained about how difficult it is to write non-FX adventures for modern games using the d20 System.

Notes from the Bunker: Adventure Writing, Part 1

http://www.wizards.com/default.asp?x=d20modern/fb/20050104a
http://www.sjgames.com/gurps/roleplayer/Roleplayer29/AdventureWriting.html Roleplayer #29, November 1992 by Jeff Koke In the last year and a half, Steve Jackson Games has produced five collections of adventures , covering genres from fantasy to space to cyberpunk , and more . These books have been modest successes, and the company plans to continue producing them. This creates a high demand for competent adventure writers. Writing an adventure is one of the best ways to break into the game industry.

Writing for GURPS: The Art of Adventure Writing

Failing to prepare is preparing to fail

http://ptgptb.org/0024/preparation.html A while ago I wrote a scenario for Empire Galactique. The set up was that the characters had bought some gear from a band of pirates and were accused of handling stolen goods, which would lead into the real adventure: pirate hunting. But, instead of just reading the introduction to the players, with the characters as passive spectators, I decided to play it out. The advantage of playing a long intro' is that the plot isn't signposted; the players are worked smoothly into the weft of the adventure, with the illusion of freedom.