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The Chicago Manual of Style Online. Watch Yo Santosa, Branding Expert Online Video Course. Model S Design Studio. Haptics and Proxemics. Live from CES 2013 - HD haptic mobile devices. Introduction to How Haptic Technology Works" If you thought the Apple iPhone was amazing, then feast your eyes -- and fingers -- on this phone from Samsung. Dubbed the Anycall Haptic, the phone features a large touch-screen display just like the iPhone. But it does Apple's revolutionary gadget one better, at least for now: It enables users to feel clicks, vibrations and other tactile input. In all, it provides the user with 22 kinds of touch sensations. Those sensations explain the use of the term haptic in the name. Haptic is from the Greek "haptesthai," meaning to touch. As an adjective, it means relating to or based on the sense of touch. ­

Unfortunately, computer scientists have had great difficulty transferring this basic understanding of touch into their virtual reality systems. ­ Since the 1980s, computer scientists have been trying to answer these questions. Of course, the prom­ising future of haptics owes much to its history. A Brief Rant on the Future of Interaction Design. So, here's a Vision Of The Future that's popular right now. It's a lot of this sort of thing. As it happens, designing Future Interfaces For The Future used to be my line of work. I had the opportunity to design with real working prototypes, not green screens and After Effects, so there certainly are some interactions in the video which I'm a little skeptical of, given that I've actually tried them and the animators presumably haven't. But that's not my problem with the video. My problem is the opposite, really — this vision, from an interaction perspective, is not visionary.

This matters, because visions matter. This little rant isn't going to lay out any grand vision or anything. Before we think about how we should interact with our Tools Of The Future, let's consider what a tool is in the first place. I like this definition: A tool addresses human needs by amplifying human capabilities. That is, a tool converts what we can do into what we want to do. That's right! And that's great!

Bret Victor's Rant On The Future Of Interaction Design.