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The Nine (not Five) Senses of a Human Being. - StumbleUpon. The Chinese Room Argument (Stanford Encyclopedia of Philosophy) - StumbleUpon. 1. Overview Work in Artificial Intelligence (AI) has produced computer programs that can beat the world chess champion and defeat the best human players on the television quiz show Jeopardy. AI has also produced programs with which one can converse in natural language, including Apple's Siri.

Our experience shows that playing chess or Jeopardy, and carrying on a conversation, are activities that require understanding and intelligence. Searle argues that a good way to test a theory of mind, say a theory that holds that understanding can be created by doing such and such, is to imagine what it would be like to do what the theory says would create understanding. Imagine a native English speaker who knows no Chinese locked in a room full of boxes of Chinese symbols (a data base) together with a book of instructions for manipulating the symbols (the program). Thirty years later Searle 2010 describes the conclusion in terms of consciousness and intentionality: 2. 2.1 Leibniz’ Mill 17. 3. 4. 5. Game Theory (Stanford Encyclopedia of Philosophy) - StumbleUpon.

First published Sat Jan 25, 1997; substantive revision Wed May 5, 2010 Game theory is the study of the ways in which strategic interactions among economic agents produce outcomes with respect to the preferences (or utilities) of those agents, where the outcomes in question might have been intended by none of the agents. The meaning of this statement will not be clear to the non-expert until each of the italicized words and phrases has been explained and featured in some examples.

Doing this will be the main business of this article. First, however, we provide some historical and philosophical context in order to motivate the reader for the technical work ahead. 1. The mathematical theory of games was invented by John von Neumann and Oskar Morgenstern (1944). Despite the fact that game theory has been rendered mathematically and logically systematic only since 1944, game-theoretic insights can be found among commentators going back to ancient times. 2. 2.1 Utility.

Conspiracy

Fallacy List - StumbleUpon. 1. FAULTY CAUSE: (post hoc ergo propter hoc) mistakes correlation or association for causation, by assuming that because one thing follows another it was caused by the other. example: A black cat crossed Babbs' path yesterday and, sure enough, she was involved in an automobile accident later that same afternoon. example: The introduction of sex education courses at the high school level has resulted in increased promiscuity among teens. A recent study revealed that the number of reported cases of STDs (sexually transmitted diseases) was significantly higher for high schools that offered courses in sex education than for high schools that did not. 2.

SWEEPING GENERALIZATION: (dicto simpliciter) assumes that what is true of the whole will also be true of the part, or that what is true in most instances will be true in all instances. example: Muffin must be rich or have rich parents, because she belongs to ZXQ, and ZXQ is the richest sorority on campus. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. Valves Comprehensive Strategy Shows How To Go From Fee To Free... And Increase Revenue Twelve-fold. We've writen about Valve's approach to the market many times before. The company believes strongly that "piracy" is a service problem not a legal problem. It knows that it can easily compete with piracy by offering a better service, something that it regularly succeeds in doing. However, On The Media calls our attention to an absolutely fantastic case study found on Gamasutra, not (directly) about how Valve competed with infringement, but how it turned Team Fortress 2 from a fee-based game to a free-to-play gameand increased revenue twelve-fold.

Of course, over the years, we've covered other online games going from fee-based to free and making more money for it, inspiring more and more other games to do the same. But what's most interesting here is the level of detail. In the case of TF2, it's clearly not about "give it away and pray," but a careful strategy that really does seem focused on connecting with fans and being awesome while giving fans a good reason to buy.

Brain Expansion