Logiciel de création de jeux. Plugin JSON Query. Hey guys!
For the past couple of nights, while plowing through the codebase, I've been working on a plugin that allows you to communicate with servers through JSON with pure Blueprint nodes! Since I figured it could be helpful to at least some of you, I'm sharing the complete package! - Post to any URL - Get JSON data from any URL or string - Create your own custom post data with the Create JSON Data node - Get and set object/string (array) values in the post data, by key Example use And the resulting output post data from the example: Download link *UPDATED 5/12/2015*: Unzip the archive to the Engine/Plugins folder and enable the plugin in the Plugins window in the editorChangelist 5/12 - Added an event broadcaster for when the request fails for any reason (cheers Kheka!)
Changelist 5/11 - Compiled with UE4.7.6 - Added header Content Type "application/json" for mobile/Android support (thanks Zakkar!) Unreal Engine 4 Network Compendium Released. Hey there party people!
The last few days, I finally had time to sum up a lot of knowledge about Networking and Multiplayer for Unreal Engine 4. I packed all of it into a 100+ Pages long PDF, which you can download for free and use to get started with Networking and Multiplayer! PLEASE make sure to tell me if you find any mistakes, like spelling errors and grammar, since English is not my native language! ALSO notify me if you find logical mistakes and false information! It can always happen that I wrote down something that is not correct. SSbump Generator 5.3 w/ CUDA. Download. Testing the retarget feature for 1.5 10 December 2016 A short video with the results of the new retargeting system.
[See the video] Elevation data search. Imagico.de - Elevation data search. Using DEM data to create height maps. Creating natural looking height maps can be a challenge.
There are a lot of programs around that can help with this by simulating natural process like erosion but you will still need some sort of base to start with. A common technique is to use some sort of procedural noise algorithm like perlin noise to create mountain-valley like structures. Getting the noise to look natural with the erosion algorithms can be difficult however. You can of course manually sculpt the height map in a program like zbrush or mudbox but this requires some artistic skill which not everyone has.
I’m going to show you how to use DEM data as a base to then apply the standard erosion algorithms too. Using DEM data has some huge advantages. So lets get started. First you will need a program to open up the data. Next you will need the data. I’m got the data from the world coverage site . The world coverage site should look like this. Simply click on a square and you will be able to download the data for that area. Coverage map viewfinderpanoramas.org. ASTER Global Digital Elevation Map. ASTER Global Digital Elevation Map Announcement The Ministry of Economy, Trade, and Industry (METI) of Japan and the United States National Aeronautics and Space Administration (NASA) jointly announced the release of the Advanced Spaceborne Thermal Emission and Reflection Radiometer (ASTER) Global Digital Elevation Model Version 2 (GDEM V2) on October 17, 2011.
The first version of the ASTER GDEM, released in June 2009, was generated using stereo-pair images collected by the ASTER instrument onboard Terra. ASTER GDEM coverage spans from 83 degrees north latitude to 83 degrees south, encompassing 99 percent of Earth's landmass. The improved GDEM V2 adds 260,000 additional stereo-pairs, improving coverage and reducing the occurrence of artifacts. The refined production algorithm provides improved spatial resolution, increased horizontal and vertical accuracy, and superior water body coverage and detection. Version 2 shows significant improvements over the previous release. DCDev - A resource for Dreamcast developers.
Home · ufna/VaRest Wiki. Monsieurgustav/UE4-OSC: OSC plugin for Unre... - GitHub. Livecoding.tv - Watch People Code Products, Live. Publier son jeu sur Steam, de Greenlight à la distribution. Create, Publish & Monetize HTML5 games. JamToday Fair. The JamToday network held its annual event in Brussels on February 11th 2015.
Over 100 participants took part in a practical and informative event. The JamToday Fair brought together different people from different sectors as well as (new) partners of the network to create game-based solutions for tricky problems. View the official JamToday Fair Programme JamToday Fairs, held annually, are aimed at people and organisations interested in applied games or finding ways to incorporate technology in learning environments in more useful and meaningful ways. The Fair helps then to discover new ways of making applied games and gives them opportunities to play surprising and interesting prototypes made at one of the year’s JamToday Game Jams. Places are limited for these events so if you are interested, you are advised to register quickly once registration opens, as places are allocated on a first-come, first-served basis. The JamToday Fair 2014 was made possible with the kind support of:
Chaînes Youtube. Ressources. Transformer un bout de papier en un objet 3D avec UNITY3D et VUFORIA SDK ★★ La réalité augmentée est un domaine d’actualité qui consiste à fusionner des éléments virtuels avec le monde réel dans l’objectif d’enrichir votre vue avec des informations utiles.
Dans ce tutoriel nous allons vous montrer comment réaliser une application Android de réalité augmentée en quelques minutes sans faire appel au code source.Nous allons utiliser le logiciel UNITY 3D et le SDK de réalité augmentée VUFORIA. Par ailleurs cette application permet de transformer une image imprimée en un modèle 3D , ce genre d’applications peut être très intéressant dans les domaines suivants : l’immobilier, le tourisme,l’architecture et la publicité.
Ce tutoriel est destiné à toutes personnes ayant ou non des connaissances en développement informatique. Commençons tout d’abord par voir le résultat que nous allons obtenir après ce tutoriel.