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Locative Games

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Home - The Grid: Run Your City. How to Play. Fleck: Grow Your World! Turf Wars - a GPS Game for the iPhone. Pervasive game cheap phone mobile. Manhattan Story Mashup - Nokia Research Center Project. Meet your heart between (MYHT) Space Invaders pervasive game project - "Marshotron" PopSci's Future Of: Pervasive Games. Think Design Play. Booyah - Home. iSpy | A fun new way to explore your city. New generation of location games catches on. Location-based social networks Foursquare and Gowalla, which launched the craze of “checking in” at locations such as restaurants or stores in exchange for points, are often described as games. But they’re fairly simple examples as far as games go. Checking in at a bar with Gowalla (or Loopt, or Foursquare, or Brightkite) is done in a matter of seconds.

But new location-based games are emerging that hope to command much more of a player’s attention. Booyah‘s MyTown, for example, has over 2 million active users, and the population grows by more than 100,000 players per week. Most users of the Monopoly-style game spend on average more than an hour on the app a day. Rather than just check in at a place, a player can “buy” the venue and collect rent from other players who check into the same place. Then there’s Parallel Kingdom (pictured) for the iPhone and Android platforms, designed by a company called PerBlue in Madison, Wisc. Slashwars. Home | IGFEST. Log - design, cities, physical & social interaction, play. Books I’ve Read in 2011 In Articles on 9 January 2012 with Comments Off Thought I’d do this again. I read 27 books last year, almost exclusively on my Kindle. Below is a list, in order of finish date (latest first). I highlighted five favorites and provided a bit of commentary.

How to Do Things with Videogames, Ian BogostLady of Mazes, Karl SchroederThe Well-Played Game, Bernie DeKovenThe Sirens of Titan, Kurt VonnegutCritical Play, Mary FlanaganThe Scar, China MievilleLord of the Flies, William GoldingAmerican Gods, Neil Gaiman Rework, David Heinemeier Hansson, Jason FriedThe Road, Cormac McCarthyThe transmigration of Timothy Archer, Philip K. DickThe Divine Invasion, Philip K. Week 183 In Weeknotes on 24 December 2010 tagged De Stereoscoop, del.icio.us, Hubbub, Ignite, links, Maguro, Mediamatic, Nederlands Film Festival, NFF, Pinboard, PLAY Pilots, twitter, Weeknotes with 2 comments And so the last workweek of the year has come to an end.

And with that it is time to sign off. Week 182. The Wild Rumpus. Hubbub – physical, social games for public space. Urban games festival. Log - The theory and practice of urban game design. The Theory and Practice of Urban Game Design In Articles on 23 January 2009 tagged cities, conceptualisation, DGG, education, game design, HKU, ideation, NLGD, play, seminars, urban games, urbanism, VNA, workshops with 7 comments A few weeks ago NLGD asked me to help out with an urban games ‘seminar’ that they had commissioned in collaboration with the Dutch Game Garden.

A group of around 50 students from two game design courses at the Utrecht School of the Arts were asked to design a game for the upcoming Festival of Games in Utrecht. The workshop lasted a week. My involvement consisted of a short lecture, followed by several design exercises designed to help the students get started on Monday.

On Friday, I was part of the jury that determined which game will be played at the festival. Lecture In the lecture I briefly introduced some thinkers in urbanism that I find of interest to urban game designers. Workshop VNA is a great ice-breaker. Jurying. New Games for New Cities at FutureEverything – Hubbub. Chromaroma. IPerG - Integrated Project of Pervasive Games. Pervasive Games - gaming in physical space. Location-based game. A map of players' trails in a location-based game. A location-based game (or location-enabled game) is a type of pervasive game in which the gameplay evolves and progresses via a player's location.

Thus, location-based games must provide some mechanism to allow the player to report their location, frequently this is through some kind of localization technology, for example by using satellite positioning through GPS. "Urban gaming" or "street games" are typically multi-player location-based games played out on city streets and built up urban environments. Various mobile devices can be used to play location-based games; these games games have been referred to as "Location-based mobile games",[1] merging location-based games and mobile games. Some games have used embedded mobile technologies such as Near Field Communication, Bluetooth, and UWB. Organizations[edit] Learning[edit] Location-based games may induce learning. See also[edit] References[edit] External links[edit] About the Challenge. ARIS - Mobile Learning Experiences - Creating educational games on the iPhone.

My Grove by Kranky Panda Studios. Shadow Cities - Magical location based MMORPG for iPhone, iPod touch and iPad. Situationist App By Benrik. Geo Wars App. Parallel Kingdom. GingerSquid. Tourality – The Ultimate Outdoor GPS Game. The Situationist – props & rules. Gamification has been under well deserved fire, not least because so many implementations end up as a soulless retrofitting of points and badges. Sadly, these work well enough that they can be deployed without coming close to the potential of applied game design, while casting gamification as simply manipulative. Hence the derisive and increasingly accurate term pointsification. Which is why it’s nice to see the Situationist, an iPhone app that dispenses with all these extrinsic rewards. You enter a list of situations that you want to experience (e.g.

It was created by artists collective Benrick, inspired by a radical movement called the Situationist International, active 1968-1973, who sought: “a superior organisation of the world”, the fundamental reconstruction of everyday life away from the passive media spectacle and the instrumental banality of advanced capitalist society. Structuring a game to reach that deeper goal is an example of what gamification should be.