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The Art of Alejandro Burdisio. Pakistani Artist's Concept Art Of A Sci-Fi Pakistan Will Blow You Away - Trending Pakistan. Sci-Fi and Fantasy fans get ready to be blown away by what you are about to see.

Pakistani Artist's Concept Art Of A Sci-Fi Pakistan Will Blow You Away - Trending Pakistan

Have you ever wondered what would Pakistan look like if it was set in a sci-fi movie? Your prayers have been answered. Omar Gilani, an illustrator, designer, and concept artist from Lahore has a series of illustrations called ‘Pakistan+’ which shows how Pakistan would look like in a sci-fi setting. Check out his amazing Pakistan+ series below. Pindi Boyziz Smog City Tryst Dhaba 3000 Doodh Wala Beford Got Wings Guy Bargaining With A Rickshaw Wala Ghubaray Wali Larki Dessert Warrior Aunty Bounty Hunter Hira Mandi Road Side Dhaba Gali Cricket Sitaar Player Bhaagi Hui Aurut Lucky Irani Circus Chaaye K Liye Kuch De Dein Overpass City Somewhere In Punjab, Sometime In The Future Pashtun Warrior Beggar Hunter Mujahijedi Training Khaleesi in Lahore Kaamchor Charsi Rickshaw Driver Cricket characters.

Plutchik's Color Wheel Of Emotion. An open drawing project. Pencils, Pixels and the pursuit of Awesomeness. By Bryan Tillman Now I want to talk about shapes.

Pencils, Pixels and the pursuit of Awesomeness

I know what you are thinking: Well, I’m glad you asked that question (if you didn’t, you should have). Shapes are what we fundamentally use to define what certain things are and what they possibly can be used for. If you don’t believe me, look at it this way. The use of Silhouettes in Concept Design. Silhouette thumbnails are among the most helpful and productive methods of design when it's necessary to produce a large quantity of variations of concepts within a short period of time.

The use of Silhouettes in Concept Design

It's not a method used by all concept artist and it's certainly not a necessity to design a creature or a character purely based off of a silhouette shape. That doesn't go to say that all designers don't subconsciously focus on shapes and designs that make a strong impact on the viewer. We often refer to a silhouette as a black outlined shape, much like a shadow. This doesn't always need to be the case, as a simple line sketch or simple shades of value can still provide the same effect and are just as efficient.

Whether consciously or subconsciously we are always designing through the use of interesting dominate shapes that work well together. (Note: Designs by Ben Mauro, copyright Sony Pictures Animation) Ben's work can be found at The Art of Ben Mauro (Note: Artwork below is by Feng Zhu) Www.imaginefx.com/02287754331827093439/tutorial.pdf. Digital Painting 101: The Complete Guide. Character Design 2: Primer. Animation character development. Character Design References (characterdesigh) on Pinterest. Creating Hero Versus Villain Character Archetypes – Vector Premium Tutorial. Little girls R better at designing heroes than you. Little Girls Are Better At Designing Superheroes Than You is a project where superheroes are drawn based on the costumes of young girls.

little girls R better at designing heroes than you

This submission is drawn by the talented SaEun Moon at This submission is Amazing Girl! This submission is Leopard Girl and her sidekick, Mouse Girl, drawn by the talented SaEun Moon at Little Girls Are Better At Designing Superheroes Than You is a project where superheroes are drawn based on the costumes of girls. This submission is Super Z and Super L. This submission was kindly drawn by the talented artist, Angie, of Angie Arts! Prints Available Just to let you know, if you’re interested I now have some Little Girls Are Better At Designing Superheroes Than You prints available. Unfortunately, they are limited to images I actually bothered making in high-res (so not much of the early stuff, sorry!!) Thanks for following~ January 2013. Gearbox has been at it for a few years with Aliens: Colonial Marines, and I'd go as far as say that this game's been stuck in development hell, with it's development cycle starting around 2006.

January 2013

The concept for the game is solid, with a plotline spanning between the events of Aliens and Alien 3 regarding a search team with orders to investigate the U.S.S. Sulaco and figure out what happened to Ripley, Colonel Hicks and the rest of the team dispatched to LV-246. From a story sense, the game is so canon that the title is officially a part of the Aliens franchise. But then came this 'Kickass trailer,' which has raised quite a few eyebrows among fans and even Gearbox employees alike. The trailer brings us dubstep, awful voice overs contradicting earlier trailers with a macho marine spouting out the types of phrases you'd expect from the latest Call Of Duty trailer. Compare the above trailer to the actual story trailer released a few weeks earlier, above.

Artistic World Building with Form Language Studios. Form Language Studios (its clients include Intelligent Creatures, Passion Pictures London, Passion Pictures New York, Posti Photography, Big Spaceship, Ghost VFX, BBC, Nissan, Toyota, Fiji Water) is an incredibly production company from Toronto, Canada, which deals with concept art, matte painting and other artistic services for TV, movie and game industries.

Artistic World Building with Form Language Studios

We’ve had a chance to talk with the founders of FLS – Darren Lewis (Codemasters, Free Radical) and Daniel Romanovsky – and discussed their work, their approach to visual design. © Form Language Studios, 2015-2016 Could you introduce yourself and talk a little about your company?