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pre3d

Processing.js

Processing.js

Processing.js 1.4.7 released! Since our last release, 1.4.1, Processing.js has been given a bit of a source code overhaul, culminating in a new release: 1.4.7! This release adds in new functionality that you might already know from Processing 2.0, but was missing in Processing.js such as new methods in PVector and XML. The release model has also been changed: we're going to be releasing a new version every time a merge in a patch that either fixes something, or adds a feature that is still missing. This makes things way easier for us to manage, and ensures that you don't have to wait months while updates slowly gather dust waiting for a major release.
<canvas> is a HTML element which can be used to draw graphics using scripting (usually JavaScript). This can, for instance, be used to draw graphs, make photo composition or simple (and not so simple) animations. The images on the right show examples of implementations <canvas> which they will be in the future in this tutorial. <canvas> was first introduced by Apple for the Mac OS X Dashboard and later implemented in Safari and Google Chrome. Canvas tutorial - MDC

Canvas tutorial - MDC